From 3b7891a262575bec037c64b7a57151343d81e839 Mon Sep 17 00:00:00 2001 From: cross28 Date: Sun, 17 Apr 2022 23:31:58 -0500 Subject: feat: Added projectile sound effect --- Assets/Resources/SoundEffects.meta | 8 ++ Assets/Resources/SoundEffects/Gunshot.mp3 | Bin 0 -> 18045 bytes Assets/Resources/SoundEffects/Gunshot.mp3.meta | 22 +++++ Assets/Scenes/Jungle.unity | 114 +++++++++++++++++++++++++ Assets/Scripts/Actors/Player.cs | 1 + Assets/Scripts/SoundManager.cs | 18 ++++ Assets/Scripts/SoundManager.cs.meta | 11 +++ 7 files changed, 174 insertions(+) create mode 100644 Assets/Resources/SoundEffects.meta create mode 100644 Assets/Resources/SoundEffects/Gunshot.mp3 create mode 100644 Assets/Resources/SoundEffects/Gunshot.mp3.meta create mode 100644 Assets/Scripts/SoundManager.cs create mode 100644 Assets/Scripts/SoundManager.cs.meta diff --git a/Assets/Resources/SoundEffects.meta b/Assets/Resources/SoundEffects.meta new file mode 100644 index 0000000..5e13e46 --- /dev/null +++ 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MontanaJohns.Actors protected void Fire() { Instantiate(projectilePrefab, firePoint.position, firePoint.rotation); + SoundManager.PlaySound("Gunshot"); } } } \ No newline at end of file diff --git a/Assets/Scripts/SoundManager.cs b/Assets/Scripts/SoundManager.cs new file mode 100644 index 0000000..128f41c --- /dev/null +++ b/Assets/Scripts/SoundManager.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SoundManager : MonoBehaviour +{ + static AudioSource audioSrc; + + private void Start() + { + audioSrc = GetComponent(); + } + + public static void PlaySound(string soundeffect) + { + audioSrc.PlayOneShot(Resources.Load($"SoundEffects/{soundeffect}")); + } +} diff --git a/Assets/Scripts/SoundManager.cs.meta b/Assets/Scripts/SoundManager.cs.meta new file mode 100644 index 0000000..c06b24e --- /dev/null +++ b/Assets/Scripts/SoundManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b7601b2105f8e449902982334da1552 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3-70-g09d2 From 3156303eb8cdb7b102bb10690be9761fe7789c1a Mon Sep 17 00:00:00 2001 From: cross28 Date: Sun, 17 Apr 2022 23:37:29 -0500 Subject: feat: Projectiles are destroyed if no collisions occur after 4 seconds --- Assets/Scripts/Projectile.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs index 7692917..b07958b 100644 --- a/Assets/Scripts/Projectile.cs +++ b/Assets/Scripts/Projectile.cs @@ -9,11 +9,16 @@ public class Projectile : MonoBehaviour public Rigidbody2D rb; // Start is called before the first frame update - void Start() + private void Start() { rb.velocity = transform.right * speed; } + private void Update() + { + Destroy(gameObject, 4f); + } + private void OnCollisionEnter2D(Collision2D collision) { Destroy(gameObject); -- cgit v1.2.3-70-g09d2 From 3274c2f642ac1b8aeee725c3622b51d735a35464 Mon Sep 17 00:00:00 2001 From: cross28 Date: Mon, 18 Apr 2022 00:33:27 -0500 Subject: feat: Added projectile sprite and animation --- Assets/Animations/Projectile.meta | 8 + Assets/Animations/Projectile/Firing.anim | 77 + Assets/Animations/Projectile/Firing.anim.meta | 8 + Assets/Animations/Projectile/Projectile.controller | 72 + .../Projectile/Projectile.controller.meta | 8 + Assets/Prefabs/Projectile.prefab | 21 + Assets/Sprites/Projectile.png | Bin 0 -> 47783 bytes Assets/Sprites/Projectile.png.meta | 12410 +++++++++++++++++++ 8 files changed, 12604 insertions(+) create mode 100644 Assets/Animations/Projectile.meta create mode 100644 Assets/Animations/Projectile/Firing.anim create mode 100644 Assets/Animations/Projectile/Firing.anim.meta create mode 100644 Assets/Animations/Projectile/Projectile.controller create mode 100644 Assets/Animations/Projectile/Projectile.controller.meta create mode 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Projectile_112: 1284823902 + Projectile_307: -1602984079 + Projectile_186: -45019541 + Projectile_35: 1219571256 + Projectile_421: 2103722013 + Projectile_267: 2023773496 + Projectile_4: -37519882 + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3-70-g09d2 From 7a5e2d38ade206a9f98cd39c83f39dba854dc491 Mon Sep 17 00:00:00 2001 From: cross28 Date: Mon, 18 Apr 2022 02:31:43 -0500 Subject: feat: Added whip swoosh sound effect when attacking enemies with whip --- Assets/Resources/SoundEffects/WhipSwoosh.mp3 | Bin 0 -> 15885 bytes Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta | 22 ++++++++++++++++++++++ Assets/Scripts/Items/Whip.cs | 1 + 3 files changed, 23 insertions(+) create mode 100644 Assets/Resources/SoundEffects/WhipSwoosh.mp3 create mode 100644 Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta diff --git a/Assets/Resources/SoundEffects/WhipSwoosh.mp3 b/Assets/Resources/SoundEffects/WhipSwoosh.mp3 new file mode 100644 index 0000000..7100b35 Binary files /dev/null and b/Assets/Resources/SoundEffects/WhipSwoosh.mp3 differ diff --git a/Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta b/Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta new file mode 100644 index 0000000..ef76340 --- /dev/null +++ b/Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: dc54d70b8657da04697bfab2772557ee +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Items/Whip.cs b/Assets/Scripts/Items/Whip.cs index b826794..7e343ae 100644 --- a/Assets/Scripts/Items/Whip.cs +++ b/Assets/Scripts/Items/Whip.cs @@ -63,6 +63,7 @@ namespace MontanaJohns.Items { currentHook = Instantiate(hookNoSwing, collisionGameObject.transform.position, Quaternion.identity); collisionGameObject.GetComponent().TakeDamage(player.GetComponent().stats.damage); + SoundManager.PlaySound("WhipSwoosh"); yield return new WaitForSeconds(0.1f); Destroy(currentHook); ropeExists = false; -- cgit v1.2.3-70-g09d2 From 16fff95b13a3c28f4cee6791a897412ce0a32708 Mon Sep 17 00:00:00 2001 From: cross28 Date: Mon, 18 Apr 2022 02:33:27 -0500 Subject: feat: Added whip swoosh sound effect when grappling from hook points --- Assets/Scripts/Items/Whip.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Scripts/Items/Whip.cs b/Assets/Scripts/Items/Whip.cs index 7e343ae..17061f8 100644 --- a/Assets/Scripts/Items/Whip.cs +++ b/Assets/Scripts/Items/Whip.cs @@ -42,6 +42,7 @@ namespace MontanaJohns.Items if (LayerMask.LayerToName(collisionGameObject.layer) == "Grapple") { currentHook = Instantiate(hook, collisionGameObject.transform.position, Quaternion.identity); + SoundManager.PlaySound("WhipSwoosh"); return clickLocation; } else -- cgit v1.2.3-70-g09d2 From e6e9c0826f2d622caefa5e1a99d643a85f4c058f Mon Sep 17 00:00:00 2001 From: cross28 Date: Mon, 18 Apr 2022 04:10:52 -0500 Subject: feat: Rewrote the audio manager. Added background music --- Assets/Resources/SoundEffects/BackgroundMusic.mp3 | Bin 0 -> 3126218 bytes .../SoundEffects/BackgroundMusic.mp3.meta | 22 +++ Assets/Resources/SoundEffects/RunningOnGrass.mp3 | Bin 0 -> 47064 bytes .../Resources/SoundEffects/RunningOnGrass.mp3.meta | 22 +++ Assets/Scenes/Jungle.unity | 207 +++++++++------------ Assets/Scripts/Actors/Actor.cs | 2 - Assets/Scripts/Actors/Player.cs | 2 +- Assets/Scripts/AudioManager.cs | 44 +++++ Assets/Scripts/AudioManager.cs.meta | 11 ++ Assets/Scripts/Items/Whip.cs | 4 +- Assets/Scripts/Projectile.cs | 3 - Assets/Scripts/Sound.cs | 20 ++ Assets/Scripts/Sound.cs.meta | 11 ++ Assets/Scripts/SoundManager.cs | 18 -- Assets/Scripts/SoundManager.cs.meta | 11 -- 15 files changed, 216 insertions(+), 161 deletions(-) create mode 100644 Assets/Resources/SoundEffects/BackgroundMusic.mp3 create mode 100644 Assets/Resources/SoundEffects/BackgroundMusic.mp3.meta create mode 100644 Assets/Resources/SoundEffects/RunningOnGrass.mp3 create mode 100644 Assets/Resources/SoundEffects/RunningOnGrass.mp3.meta create mode 100644 Assets/Scripts/AudioManager.cs create mode 100644 Assets/Scripts/AudioManager.cs.meta create mode 100644 Assets/Scripts/Sound.cs create mode 100644 Assets/Scripts/Sound.cs.meta delete mode 100644 Assets/Scripts/SoundManager.cs delete mode 100644 Assets/Scripts/SoundManager.cs.meta diff --git a/Assets/Resources/SoundEffects/BackgroundMusic.mp3 b/Assets/Resources/SoundEffects/BackgroundMusic.mp3 new file mode 100644 index 0000000..7e38579 Binary files /dev/null and b/Assets/Resources/SoundEffects/BackgroundMusic.mp3 differ diff --git a/Assets/Resources/SoundEffects/BackgroundMusic.mp3.meta b/Assets/Resources/SoundEffects/BackgroundMusic.mp3.meta new file mode 100644 index 0000000..db3a4e2 --- /dev/null +++ b/Assets/Resources/SoundEffects/BackgroundMusic.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: d2a59924c7fb9004c855636a01875783 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/SoundEffects/RunningOnGrass.mp3 b/Assets/Resources/SoundEffects/RunningOnGrass.mp3 new file mode 100644 index 0000000..0f725f5 Binary files /dev/null and b/Assets/Resources/SoundEffects/RunningOnGrass.mp3 differ diff --git a/Assets/Resources/SoundEffects/RunningOnGrass.mp3.meta b/Assets/Resources/SoundEffects/RunningOnGrass.mp3.meta new file mode 100644 index 0000000..19eeaa7 --- /dev/null +++ b/Assets/Resources/SoundEffects/RunningOnGrass.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 6528dc0afee26344d8c5e8e048251645 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Jungle.unity b/Assets/Scenes/Jungle.unity index 0605e3b..cdc91a9 100644 --- a/Assets/Scenes/Jungle.unity +++ b/Assets/Scenes/Jungle.unity @@ -734,7 +734,7 @@ Transform: - 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target: {fileID: 3218036852510780957, guid: 5634fecaf16a6234cbecd102e2675311, type: 3} propertyPath: m_RootOrder - value: 4 + value: 5 objectReference: {fileID: 0} - target: {fileID: 3218036852510780957, guid: 5634fecaf16a6234cbecd102e2675311, type: 3} propertyPath: m_LocalPosition.x @@ -326719,7 +326678,7 @@ PrefabInstance: m_Modifications: - target: {fileID: 4788021209095683717, guid: f7f57f82eafa6be46b71b71e9117b9bf, type: 3} propertyPath: m_RootOrder - value: 6 + value: 7 objectReference: {fileID: 0} - target: {fileID: 4788021209095683717, guid: f7f57f82eafa6be46b71b71e9117b9bf, type: 3} propertyPath: m_LocalPosition.x @@ -327339,7 +327298,7 @@ Transform: m_Children: - {fileID: 8919320861079350896} m_Father: {fileID: 0} - m_RootOrder: 11 + m_RootOrder: 12 m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} --- !u!212 &8919320862840140560 SpriteRenderer: diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs index 96c67c2..e7f1a83 100644 --- a/Assets/Scripts/Actors/Actor.cs +++ b/Assets/Scripts/Actors/Actor.cs @@ -1,6 +1,4 @@ -using System; using System.Collections; -using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using MontanaJohns.Core; diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs index 6201cad..0483be5 100644 --- a/Assets/Scripts/Actors/Player.cs +++ b/Assets/Scripts/Actors/Player.cs @@ -78,7 +78,7 @@ namespace MontanaJohns.Actors protected void Fire() { Instantiate(projectilePrefab, firePoint.position, firePoint.rotation); - SoundManager.PlaySound("Gunshot"); + FindObjectOfType().Play("Gunshot"); } } } \ No newline at end of file diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs new file mode 100644 index 0000000..1809375 --- /dev/null +++ b/Assets/Scripts/AudioManager.cs @@ -0,0 +1,44 @@ +using System; +using UnityEngine; +using UnityEngine.Audio; + +public class AudioManager : MonoBehaviour +{ + public Sound[] sounds; + + public static AudioManager instance; + + private void Awake() + { + if (instance == null) instance = this; + else { + Destroy(gameObject); + return; + } + + DontDestroyOnLoad(gameObject); + + foreach (Sound s in sounds) { + s.source = gameObject.AddComponent(); + s.source.clip = s.clip; + s.source.volume = s.volume; + s.source.pitch = s.pitch; + s.source.loop = s.loop; + } + } + + private void Start() + { + Play("BackgroundMusic"); + } + + public void Play(string name) + { + Sound s = Array.Find(sounds, sound => sound.name == name); + if (s == null) { + Debug.LogWarning("Sound Error: " + name + " could not be played"); + return; + } + s.source.Play(); + } +} diff --git a/Assets/Scripts/AudioManager.cs.meta b/Assets/Scripts/AudioManager.cs.meta new file mode 100644 index 0000000..c012381 --- /dev/null +++ b/Assets/Scripts/AudioManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 19069c1158b5efd4492ea38fcb2aa53c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Items/Whip.cs b/Assets/Scripts/Items/Whip.cs index 17061f8..b482f8d 100644 --- a/Assets/Scripts/Items/Whip.cs +++ b/Assets/Scripts/Items/Whip.cs @@ -42,7 +42,7 @@ namespace MontanaJohns.Items if (LayerMask.LayerToName(collisionGameObject.layer) == "Grapple") { currentHook = Instantiate(hook, collisionGameObject.transform.position, Quaternion.identity); - SoundManager.PlaySound("WhipSwoosh"); + FindObjectOfType().Play("WhipSwoosh"); return clickLocation; } else @@ -64,7 +64,7 @@ namespace MontanaJohns.Items { currentHook = Instantiate(hookNoSwing, collisionGameObject.transform.position, Quaternion.identity); collisionGameObject.GetComponent().TakeDamage(player.GetComponent().stats.damage); - SoundManager.PlaySound("WhipSwoosh"); + FindObjectOfType().Play("WhipSwoosh"); yield return new WaitForSeconds(0.1f); Destroy(currentHook); ropeExists = false; diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs index b07958b..1573d2c 100644 --- a/Assets/Scripts/Projectile.cs +++ b/Assets/Scripts/Projectile.cs @@ -1,7 +1,4 @@ -using System.Collections; -using System.Collections.Generic; using UnityEngine; -using MontanaJohns.Actors; public class Projectile : MonoBehaviour { diff --git a/Assets/Scripts/Sound.cs b/Assets/Scripts/Sound.cs new file mode 100644 index 0000000..cfe26a4 --- /dev/null +++ b/Assets/Scripts/Sound.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using UnityEngine.Audio; + +[System.Serializable] +public class Sound +{ + public string name; + public AudioClip clip; + + [Range(0f, 1f)] + public float volume; + + [Range(.1f, 3f)] + public float pitch; + + public bool loop; + + [HideInInspector] + public AudioSource source; +} diff --git a/Assets/Scripts/Sound.cs.meta b/Assets/Scripts/Sound.cs.meta new file mode 100644 index 0000000..37b81f6 --- /dev/null +++ b/Assets/Scripts/Sound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d61e3f443c2315b45a4a8326c6491504 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SoundManager.cs b/Assets/Scripts/SoundManager.cs deleted file mode 100644 index 128f41c..0000000 --- a/Assets/Scripts/SoundManager.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class SoundManager : MonoBehaviour -{ - static AudioSource audioSrc; - - private void Start() - { - audioSrc = GetComponent(); - } - - public static void PlaySound(string soundeffect) - { - audioSrc.PlayOneShot(Resources.Load($"SoundEffects/{soundeffect}")); - } -} diff --git a/Assets/Scripts/SoundManager.cs.meta b/Assets/Scripts/SoundManager.cs.meta deleted file mode 100644 index c06b24e..0000000 --- a/Assets/Scripts/SoundManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8b7601b2105f8e449902982334da1552 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -- cgit v1.2.3-70-g09d2 From a4d4850cd3e2d17ffa952203f86bf4fbe54a01c2 Mon Sep 17 00:00:00 2001 From: cross28 Date: Mon, 18 Apr 2022 04:49:39 -0500 Subject: feat: code cleanup for audio manager --- Assets/Scenes/Jungle.unity | 26 +++++++++++++------------- Assets/Scripts/Actors/Actor.cs | 4 ++++ Assets/Scripts/Actors/Player.cs | 4 +++- Assets/Scripts/AudioManager.cs | 24 ++++++++++++++---------- 4 files changed, 34 insertions(+), 24 deletions(-) diff --git a/Assets/Scenes/Jungle.unity b/Assets/Scenes/Jungle.unity index cdc91a9..f65b9b6 100644 --- a/Assets/Scenes/Jungle.unity +++ b/Assets/Scenes/Jungle.unity @@ -12317,29 +12317,29 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: sounds: + - name: BackgroundMusic + clip: {fileID: 8300000, guid: d2a59924c7fb9004c855636a01875783, type: 3} + volume: 0.25 + pitch: 1 + loop: 1 + source: {fileID: 0} - name: Gunshot clip: {fileID: 8300000, guid: 791560ab56116084ebc209f37a62c59a, type: 3} - volume: 0.5 + volume: 0.6 pitch: 1 loop: 0 source: {fileID: 0} - - name: WhipSwoosh - clip: {fileID: 8300000, guid: dc54d70b8657da04697bfab2772557ee, type: 3} - volume: 0.35 - pitch: 0.85 - loop: 0 - source: {fileID: 0} - name: RunningOnGrass clip: {fileID: 8300000, guid: 6528dc0afee26344d8c5e8e048251645, type: 3} - volume: 1 + volume: 3 pitch: 1 - loop: 0 + loop: 1 source: {fileID: 0} - - name: BackgroundMusic - clip: {fileID: 8300000, guid: d2a59924c7fb9004c855636a01875783, type: 3} + - name: WhipSwoosh + clip: {fileID: 8300000, guid: dc54d70b8657da04697bfab2772557ee, type: 3} volume: 0.3 - pitch: 1 - loop: 1 + pitch: 0.85 + loop: 0 source: {fileID: 0} --- !u!4 &970237753 Transform: diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs index e7f1a83..eb8185e 100644 --- a/Assets/Scripts/Actors/Actor.cs +++ b/Assets/Scripts/Actors/Actor.cs @@ -21,9 +21,11 @@ namespace MontanaJohns.Actors protected SpriteRenderer _renderer; protected Animator _animator; protected Transform _transform; + protected AudioManager _audio; protected Active activeItem; protected bool isGrappling; + protected bool isMoving; protected Vector2? grapplePoint = null; protected LayerMask groundLayers; protected Collection items; @@ -42,6 +44,7 @@ namespace MontanaJohns.Actors _transform = GetComponent(); _renderer = GetComponent(); _animator = GetComponent(); + _audio = FindObjectOfType(); groundLayers = LayerMask.GetMask("Grapple", "Ground"); _rigidBody.freezeRotation = true; @@ -73,6 +76,7 @@ namespace MontanaJohns.Actors var target = new Vector2(input * stats.speedMultiplier * 10, _rigidBody.velocity.y); _rigidBody.velocity = Vector2.SmoothDamp(_rigidBody.velocity, target, ref acceleration, .05f); _animator.SetBool("moving", Mathf.Abs(_rigidBody.velocity.x) > 1); + isMoving = Mathf.Abs(_rigidBody.velocity.x) > 1; if (_rigidBody.velocity.x < -0.1) { _renderer.flipX = true; diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs index 0483be5..8535a41 100644 --- a/Assets/Scripts/Actors/Player.cs +++ b/Assets/Scripts/Actors/Player.cs @@ -55,6 +55,8 @@ namespace MontanaJohns.Actors else { base.Move(move.ReadValue().x); + if (isMoving && !_animator.GetBool("airborn") && !_audio.isPlaying("RunningOnGrass")) _audio.Play("RunningOnGrass"); + else if (!isMoving || _animator.GetBool("airborn")) _audio.Stop("RunningOnGrass"); } DeathCheck(); } @@ -78,7 +80,7 @@ namespace MontanaJohns.Actors protected void Fire() { Instantiate(projectilePrefab, firePoint.position, firePoint.rotation); - FindObjectOfType().Play("Gunshot"); + _audio.Play("Gunshot"); } } } \ No newline at end of file diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs index 1809375..ccb8ebc 100644 --- a/Assets/Scripts/AudioManager.cs +++ b/Assets/Scripts/AudioManager.cs @@ -6,18 +6,8 @@ public class AudioManager : MonoBehaviour { public Sound[] sounds; - public static AudioManager instance; - private void Awake() { - if (instance == null) instance = this; - else { - Destroy(gameObject); - return; - } - - DontDestroyOnLoad(gameObject); - foreach (Sound s in sounds) { s.source = gameObject.AddComponent(); s.source.clip = s.clip; @@ -41,4 +31,18 @@ public class AudioManager : MonoBehaviour } s.source.Play(); } + + public void Stop(string name) + { + Sound s = Array.Find(sounds, sound => sound.name == name); + if (s == null) return; + s.source.Stop(); + } + + public bool isPlaying(string name) + { + Sound s = Array.Find(sounds, sound => sound.name == name); + if (s == null) return false; + return s.source.isPlaying; + } } -- cgit v1.2.3-70-g09d2