From b80e48181fb54dd80d4f344d8354e768200beb7f Mon Sep 17 00:00:00 2001 From: cross28 Date: Fri, 15 Apr 2022 06:29:22 -0500 Subject: feat: added mummy animations and prefab --- Assets/Scripts/Actors/Enemy.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Assets/Scripts/Actors/Enemy.cs') diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs index 3db479f..9160e44 100644 --- a/Assets/Scripts/Actors/Enemy.cs +++ b/Assets/Scripts/Actors/Enemy.cs @@ -37,7 +37,7 @@ namespace MontanaJohns.Actors void Attack() { - if (Mathf.Abs(player.transform.position.x - transform.position.x) <= 3 && Time.time >= nextAttackTime) { + if (Mathf.Abs(player.transform.position.x - transform.position.x) <= 5 && Time.time >= nextAttackTime) { _animator.SetTrigger("attack"); player.GetComponent().TakeDamage(1); nextAttackTime = Time.time + 1f / attackRate; -- cgit v1.2.3-70-g09d2