From 626057f677ee9e707fd21399a4e07e1cfd6016ae Mon Sep 17 00:00:00 2001 From: cross28 Date: Thu, 14 Apr 2022 20:17:12 -0500 Subject: Moved projectile firing logic to Player class --- Assets/Scripts/Actors/Player.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'Assets/Scripts/Actors/Player.cs') diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs index 3192338..012c09a 100644 --- a/Assets/Scripts/Actors/Player.cs +++ b/Assets/Scripts/Actors/Player.cs @@ -10,6 +10,8 @@ namespace MontanaJohns.Actors { public Transform ActorTransform => _transform; public Camera MainCamera => _camera; + public GameObject projectilePrefab; + public Transform firePoint; Camera _camera; PlayerInput playerInput; @@ -27,6 +29,7 @@ namespace MontanaJohns.Actors jump.started += context => Jump(); use.started += context => Use(); + use.started += context => Fire(); } protected override void Start() @@ -49,5 +52,10 @@ namespace MontanaJohns.Actors base.Move(move.ReadValue().x); } } + + protected void Fire() + { + Instantiate(projectilePrefab, firePoint.position, firePoint.rotation); + } } } \ No newline at end of file -- cgit v1.2.3-70-g09d2