From 6ccdfaae6ebdebcb44ea567698985a87a5b97807 Mon Sep 17 00:00:00 2001 From: cross28 Date: Sun, 24 Apr 2022 02:20:49 -0500 Subject: fix: Fixed bug that would crash game if jumping after killing an enemy --- Assets/Scripts/Actors/Enemy.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Assets') diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs index 600fcaf..c2ead1e 100644 --- a/Assets/Scripts/Actors/Enemy.cs +++ b/Assets/Scripts/Actors/Enemy.cs @@ -68,6 +68,7 @@ namespace MontanaJohns.Actors public override void Jump() { + if (groundCheckPoint1 == null || groundCheckPoint2 == null) return; if (Physics2D.OverlapCircle(groundCheckPoint1.position, 0.2f, groundLayers) || Physics2D.OverlapCircle(groundCheckPoint2.position, 0.2f, groundLayers)) { jumpCount = stats.maxJumps; -- cgit v1.2.3-70-g09d2