using UnityEngine; namespace MontanaJohns.Actors { [RequireComponent(typeof(Rigidbody2D))] public class Enemy : Actor { GameObject player; protected override void Awake() { base.Awake(); player = GameObject.FindGameObjectWithTag("Player"); } // Update is called once per frame void Update() { if (player.transform.position.x < transform.position.x) Move(-stats.speedMultiplier * 0.5f); else Move(stats.speedMultiplier * 0.5f); } } }