using MontanaJohns.Actors; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoobyTrap : MonoBehaviour { [SerializeField] GameObject boobyTrap; [SerializeField] GameObject spawnPoint; bool triggered; private void Start() { Instantiate(spawnPoint); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player" && !triggered) { triggered = true; gameObject.GetComponent().sprite = null; Instantiate(boobyTrap, spawnPoint.transform.position, Quaternion.identity); } } }