using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelController : MonoBehaviour { [SerializeField] GameObject treasure; // Start is called before the first frame update public void StartGame() { SceneManager.LoadScene("Jungle"); } public void ResetLevel() { Destroy(GameObject.Find("Boulder(Clone)")); Destroy(GameObject.Find("BoobyTrapSpawnPoint(Clone)")); var currentTreasure = GameObject.Find("Treasure"); if(currentTreasure) Destroy(currentTreasure); else Destroy(GameObject.Find("Treasure(Clone)")); Instantiate(treasure); } }