using MontanaJohns.Actors; using System.Collections; using System.Collections.Generic; using UnityEngine; public class RespawnPoint : MonoBehaviour { [SerializeField] private Sprite activatedSprite; private AudioManager _audio; private bool activated; private void Start() { _audio = FindObjectOfType(); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player" && !activated) { activated = true; collision.gameObject.GetComponent().spawnPoint = transform.position; gameObject.GetComponent().sprite = activatedSprite; _audio.Play("Checkpoint"); } } }