using MontanaJohns.Actors; using System.Collections; using System.Collections.Generic; using UnityEngine; public class RespawnPoint : MonoBehaviour { [SerializeField] private Sprite activatedSprite; private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { collision.gameObject.GetComponent().spawnPoint = transform.position; gameObject.GetComponent().sprite = activatedSprite; } } }