From 238beb4a2d3c2eacbb21bba03dcfcf1db3ec3dcb Mon Sep 17 00:00:00 2001 From: Will Clardy Date: Mon, 15 Feb 2021 16:55:44 -0500 Subject: Apply `zig fmt` to exercises --- exercises/43_pointers5.zig | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'exercises/43_pointers5.zig') diff --git a/exercises/43_pointers5.zig b/exercises/43_pointers5.zig index dc178ec..cb94189 100644 --- a/exercises/43_pointers5.zig +++ b/exercises/43_pointers5.zig @@ -34,33 +34,32 @@ // const std = @import("std"); -const Class = enum{ +const Class = enum { wizard, thief, bard, warrior, }; -const Character = struct{ +const Character = struct { class: Class, gold: u32, - health: u8 = 100, // <--- You can also fields a default value! + health: u8 = 100, // <--- You can also provide fields a default value! experience: u32, }; pub fn main() void { var glorp = Character{ - .class = Class.wizard, - .gold = 10, + .class = Class.wizard, + .gold = 10, .experience = 20, }; // FIX ME! // Please pass our Character "glorp" to printCharacter(): - printCharacter( ??? ); + printCharacter(???); } - // Note how this function's "c" parameter is a pointer to a Character struct. fn printCharacter(c: *Character) void { @@ -68,9 +67,9 @@ fn printCharacter(c: *Character) void { // don't have to write the full enum name. Zig understands that ".wizard" // means "Class.wizard" when we switch on a Class enum value: const class_name = switch (c.class) { - .wizard => "Wizard", - .thief => "Thief", - .bard => "Bard", + .wizard => "Wizard", + .thief => "Thief", + .bard => "Bard", .warrior => "Warrior", }; -- cgit v1.2.3-70-g09d2