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//
// Often, C functions are used where no equivalent Zig function exists
// yet. Okay, that's getting less and less. ;-)
//
// Since the integration of a C function is very simple, as already
// seen in the last exercise, it naturally offers itself to use the
// very large variety of C functions for our own programs.
// As an example:
//
// Let's say we have a given angle of 765.2 degrees. If we want to
// normalize that, it means that we have to subtract X * 360 degrees
// to get the correct angle.
// How could we do that? A good method is to use the modulo function.
// But if we write "765.2 % 360", it only works with float values
// that are known at compile time.
// In Zig, we would use %mod(a, b) instead.
//
// Let us now assume that we cannot do this in Zig, but only with
// a C function from the standard library. In the library "math",
// there is a function called "fmod"; the "f" stands for floating
// and means that we can solve modulo for real numbers. With this
// function, it should be possible to normalize our angle.
// Let's go.
const std = @import("std");
const c = @cImport({
// What do we need here?
???
});
pub fn main() !void {
const angle = 765.2;
const circle = 360;
// Here we call the C function 'fmod' to get our normalized angle.
const result = c.fmod(angle, circle);
// We use formatters for the desired precision and to truncate the decimal places
std.debug.print("The normalized angle of {d: >3.1} degrees is {d: >3.1} degrees.\n", .{ angle, result });
}
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