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author | cross28 <icross028@gmail.com> | 2022-04-17 23:37:29 -0500 |
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committer | cross28 <icross028@gmail.com> | 2022-04-17 23:37:29 -0500 |
commit | 3156303eb8cdb7b102bb10690be9761fe7789c1a (patch) | |
tree | 2340cce238154daa07d2cac588bb6f047085a94c | |
parent | 3b7891a262575bec037c64b7a57151343d81e839 (diff) |
feat: Projectiles are destroyed if no collisions occur after 4 seconds
-rw-r--r-- | Assets/Scripts/Projectile.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs index 7692917..b07958b 100644 --- a/Assets/Scripts/Projectile.cs +++ b/Assets/Scripts/Projectile.cs @@ -9,11 +9,16 @@ public class Projectile : MonoBehaviour public Rigidbody2D rb; // Start is called before the first frame update - void Start() + private void Start() { rb.velocity = transform.right * speed; } + private void Update() + { + Destroy(gameObject, 4f); + } + private void OnCollisionEnter2D(Collision2D collision) { Destroy(gameObject); |