diff options
author | cross28 <icross028@gmail.com> | 2022-04-15 03:14:32 -0500 |
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committer | cross28 <icross028@gmail.com> | 2022-04-15 03:14:32 -0500 |
commit | 3e2ce2d607eff118e16b9b53fe763f2465e0a8b2 (patch) | |
tree | bc773a5d8222da7455a1256bd1fd0878b14659aa | |
parent | c86860eb94cd1d3bdd8beda44c2b9faee56a6d99 (diff) |
fix: Firing point on player properly flips depending on direction of movement
-rw-r--r-- | Assets/Prefabs/Projectile.prefab | 4 | ||||
-rw-r--r-- | Assets/Scripts/Actors/Actor.cs | 16 | ||||
-rw-r--r-- | ProjectSettings/Physics2DSettings.asset | 2 | ||||
-rw-r--r-- | ProjectSettings/TagManager.asset | 3 |
4 files changed, 19 insertions, 6 deletions
diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index 30fdbcc..2069524 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -13,9 +13,9 @@ GameObject: - component: {fileID: 1537325952086636130} - component: {fileID: 3979439104010016330} - component: {fileID: -1260146822183481114} - m_Layer: 0 + m_Layer: 11 m_Name: Projectile - m_TagString: Untagged + m_TagString: Projectile m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs index 63854d9..f23f3c6 100644 --- a/Assets/Scripts/Actors/Actor.cs +++ b/Assets/Scripts/Actors/Actor.cs @@ -68,10 +68,22 @@ namespace MontanaJohns.Actors _rigidBody.velocity = Vector2.SmoothDamp(_rigidBody.velocity, target, ref acceleration, .05f); _animator.SetBool("moving", Mathf.Abs(_rigidBody.velocity.x) > 1); - if (_rigidBody.velocity.x < -0.001) + if (_rigidBody.velocity.x < -0.001) { _renderer.flipX = true; - else if (_rigidBody.velocity.x > 0.001) + for (int i = 0; i < transform.childCount; i++) { + var rot = transform.GetChild(i).rotation; + rot.y = 180f; + transform.GetChild(i).rotation = rot; + } + } + else if (_rigidBody.velocity.x > 0.001) { _renderer.flipX = false; + for (int i = 0; i < transform.childCount; i++) { + var rot = transform.GetChild(i).rotation; + rot.y = 0f; + transform.GetChild(i).rotation = rot; + } + } } public virtual void MoveY(float input) { diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 6cfcdda..5b3d6e6 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -53,4 +53,4 @@ Physics2DSettings: m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: fff7fffffff7fffffff7fffffffffffffff7fffffff7fffffffffffffffffffffff7fffffff7ffffffffffffc8f4ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 7cb1727..aa38f35 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -6,6 +6,7 @@ TagManager: tags: - Trap - Enemy + - Projectile layers: - Default - TransparentFX @@ -18,7 +19,7 @@ TagManager: - Player - Grapple - Enemy - - + - Projectile - - - |