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authorcross28 <icross028@gmail.com>2022-04-15 03:14:32 -0500
committercross28 <icross028@gmail.com>2022-04-15 03:14:32 -0500
commit3e2ce2d607eff118e16b9b53fe763f2465e0a8b2 (patch)
treebc773a5d8222da7455a1256bd1fd0878b14659aa
parentc86860eb94cd1d3bdd8beda44c2b9faee56a6d99 (diff)
fix: Firing point on player properly flips depending on direction of movement
-rw-r--r--Assets/Prefabs/Projectile.prefab4
-rw-r--r--Assets/Scripts/Actors/Actor.cs16
-rw-r--r--ProjectSettings/Physics2DSettings.asset2
-rw-r--r--ProjectSettings/TagManager.asset3
4 files changed, 19 insertions, 6 deletions
diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab
index 30fdbcc..2069524 100644
--- a/Assets/Prefabs/Projectile.prefab
+++ b/Assets/Prefabs/Projectile.prefab
@@ -13,9 +13,9 @@ GameObject:
- component: {fileID: 1537325952086636130}
- component: {fileID: 3979439104010016330}
- component: {fileID: -1260146822183481114}
- m_Layer: 0
+ m_Layer: 11
m_Name: Projectile
- m_TagString: Untagged
+ m_TagString: Projectile
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs
index 63854d9..f23f3c6 100644
--- a/Assets/Scripts/Actors/Actor.cs
+++ b/Assets/Scripts/Actors/Actor.cs
@@ -68,10 +68,22 @@ namespace MontanaJohns.Actors
_rigidBody.velocity = Vector2.SmoothDamp(_rigidBody.velocity, target, ref acceleration, .05f);
_animator.SetBool("moving", Mathf.Abs(_rigidBody.velocity.x) > 1);
- if (_rigidBody.velocity.x < -0.001)
+ if (_rigidBody.velocity.x < -0.001) {
_renderer.flipX = true;
- else if (_rigidBody.velocity.x > 0.001)
+ for (int i = 0; i < transform.childCount; i++) {
+ var rot = transform.GetChild(i).rotation;
+ rot.y = 180f;
+ transform.GetChild(i).rotation = rot;
+ }
+ }
+ else if (_rigidBody.velocity.x > 0.001) {
_renderer.flipX = false;
+ for (int i = 0; i < transform.childCount; i++) {
+ var rot = transform.GetChild(i).rotation;
+ rot.y = 0f;
+ transform.GetChild(i).rotation = rot;
+ }
+ }
}
public virtual void MoveY(float input)
{
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 6cfcdda..5b3d6e6 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_LayerCollisionMatrix: fff7fffffff7fffffff7fffffffffffffff7fffffff7fffffffffffffffffffffff7fffffff7ffffffffffffc8f4ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 7cb1727..aa38f35 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -6,6 +6,7 @@ TagManager:
tags:
- Trap
- Enemy
+ - Projectile
layers:
- Default
- TransparentFX
@@ -18,7 +19,7 @@ TagManager:
- Player
- Grapple
- Enemy
- -
+ - Projectile
-
-
-