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authorcross28 <icross028@gmail.com>2022-04-14 20:17:12 -0500
committercross28 <icross028@gmail.com>2022-04-14 20:17:12 -0500
commit626057f677ee9e707fd21399a4e07e1cfd6016ae (patch)
treee7a5ef0f25bd9b1dd60bb90231f0ec1ec9960dfc /Assets/Scripts/Actors/Player.cs
parent15a62795a2f2d9e7311bea4b59430c589125ec79 (diff)
Moved projectile firing logic to Player class
Diffstat (limited to 'Assets/Scripts/Actors/Player.cs')
-rw-r--r--Assets/Scripts/Actors/Player.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs
index 3192338..012c09a 100644
--- a/Assets/Scripts/Actors/Player.cs
+++ b/Assets/Scripts/Actors/Player.cs
@@ -10,6 +10,8 @@ namespace MontanaJohns.Actors
{
public Transform ActorTransform => _transform;
public Camera MainCamera => _camera;
+ public GameObject projectilePrefab;
+ public Transform firePoint;
Camera _camera;
PlayerInput playerInput;
@@ -27,6 +29,7 @@ namespace MontanaJohns.Actors
jump.started += context => Jump();
use.started += context => Use();
+ use.started += context => Fire();
}
protected override void Start()
@@ -49,5 +52,10 @@ namespace MontanaJohns.Actors
base.Move(move.ReadValue<Vector2>().x);
}
}
+
+ protected void Fire()
+ {
+ Instantiate(projectilePrefab, firePoint.position, firePoint.rotation);
+ }
}
} \ No newline at end of file