diff options
author | cross28 <icross028@gmail.com> | 2022-04-14 20:17:12 -0500 |
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committer | cross28 <icross028@gmail.com> | 2022-04-14 20:17:12 -0500 |
commit | 626057f677ee9e707fd21399a4e07e1cfd6016ae (patch) | |
tree | e7a5ef0f25bd9b1dd60bb90231f0ec1ec9960dfc /Assets/Scripts/Actors/Player.cs | |
parent | 15a62795a2f2d9e7311bea4b59430c589125ec79 (diff) |
Moved projectile firing logic to Player class
Diffstat (limited to 'Assets/Scripts/Actors/Player.cs')
-rw-r--r-- | Assets/Scripts/Actors/Player.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs index 3192338..012c09a 100644 --- a/Assets/Scripts/Actors/Player.cs +++ b/Assets/Scripts/Actors/Player.cs @@ -10,6 +10,8 @@ namespace MontanaJohns.Actors { public Transform ActorTransform => _transform; public Camera MainCamera => _camera; + public GameObject projectilePrefab; + public Transform firePoint; Camera _camera; PlayerInput playerInput; @@ -27,6 +29,7 @@ namespace MontanaJohns.Actors jump.started += context => Jump(); use.started += context => Use(); + use.started += context => Fire(); } protected override void Start() @@ -49,5 +52,10 @@ namespace MontanaJohns.Actors base.Move(move.ReadValue<Vector2>().x); } } + + protected void Fire() + { + Instantiate(projectilePrefab, firePoint.position, firePoint.rotation); + } } }
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