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authorcross28 <icross028@gmail.com>2022-04-18 04:49:39 -0500
committercross28 <icross028@gmail.com>2022-04-18 04:49:39 -0500
commita4d4850cd3e2d17ffa952203f86bf4fbe54a01c2 (patch)
tree4bad1628cc223bbd40bd5a593c8bf9576fda0402 /Assets/Scripts/Actors/Player.cs
parente6e9c0826f2d622caefa5e1a99d643a85f4c058f (diff)
feat: code cleanup for audio manager
Diffstat (limited to 'Assets/Scripts/Actors/Player.cs')
-rw-r--r--Assets/Scripts/Actors/Player.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs
index 0483be5..8535a41 100644
--- a/Assets/Scripts/Actors/Player.cs
+++ b/Assets/Scripts/Actors/Player.cs
@@ -55,6 +55,8 @@ namespace MontanaJohns.Actors
else
{
base.Move(move.ReadValue<Vector2>().x);
+ if (isMoving && !_animator.GetBool("airborn") && !_audio.isPlaying("RunningOnGrass")) _audio.Play("RunningOnGrass");
+ else if (!isMoving || _animator.GetBool("airborn")) _audio.Stop("RunningOnGrass");
}
DeathCheck();
}
@@ -78,7 +80,7 @@ namespace MontanaJohns.Actors
protected void Fire()
{
Instantiate(projectilePrefab, firePoint.position, firePoint.rotation);
- FindObjectOfType<AudioManager>().Play("Gunshot");
+ _audio.Play("Gunshot");
}
}
} \ No newline at end of file