diff options
author | cross28 <icross028@gmail.com> | 2022-04-15 00:53:44 -0500 |
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committer | cross28 <icross028@gmail.com> | 2022-04-15 00:53:44 -0500 |
commit | 584b852c81c3504a823eee6eba83aa2eae53b023 (patch) | |
tree | 74ada6baf0532d15b15928513e185941feeb897d /Assets/Scripts/Actors | |
parent | 626057f677ee9e707fd21399a4e07e1cfd6016ae (diff) |
feat: set up template for zombie animation
Diffstat (limited to 'Assets/Scripts/Actors')
-rw-r--r-- | Assets/Scripts/Actors/Enemy.cs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs index b45f7d3..95ed278 100644 --- a/Assets/Scripts/Actors/Enemy.cs +++ b/Assets/Scripts/Actors/Enemy.cs @@ -7,16 +7,19 @@ namespace MontanaJohns.Actors [RequireComponent(typeof(Rigidbody2D))] public class Enemy : Actor { - // Start is called before the first frame update - void Start() + GameObject player; + + protected override void Awake() { - + base.Awake(); + player = GameObject.FindGameObjectWithTag("Player"); } // Update is called once per frame void Update() { - + if (player.transform.position.x < transform.position.x) Move(-stats.speedMultiplier * 0.5f); + else Move(stats.speedMultiplier * 0.5f); } } } |