diff options
author | Neil Kollack <nkollack@gmail.com> | 2022-04-15 01:07:41 -0500 |
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committer | Neil Kollack <nkollack@gmail.com> | 2022-04-15 01:07:41 -0500 |
commit | ee708901a74b9d442e2e8397b699a568928a8dc7 (patch) | |
tree | a6cf81272beed061b6716af7a0a4748f337ebf8b /Assets/Scripts/Actors | |
parent | 58d16dec85dbbb83c7ba503e735585f922bf67b9 (diff) |
feat: health on HUD
Diffstat (limited to 'Assets/Scripts/Actors')
-rw-r--r-- | Assets/Scripts/Actors/Actor.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs index 55aed29..63854d9 100644 --- a/Assets/Scripts/Actors/Actor.cs +++ b/Assets/Scripts/Actors/Actor.cs @@ -26,11 +26,11 @@ namespace MontanaJohns.Actors protected bool isGrappling; protected Vector2? grapplePoint = null; protected LayerMask groundLayers; - Collection<Item> items; - - protected int health; + protected Collection<Item> items; protected int jumpCount; protected Vector2 acceleration; + + public int health; protected virtual void Awake() { |