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authorNeil Kollack <nkollack@gmail.com>2022-04-14 21:14:44 -0500
committerNeil Kollack <nkollack@gmail.com>2022-04-14 21:14:44 -0500
commit80c478b00f090a64ccd63d3252ac02ffa1f7f5a2 (patch)
treeec0aefd7727a8ae29be0ebac1f2e005283fe1782 /Assets/Scripts/Cursor.cs
parent15a62795a2f2d9e7311bea4b59430c589125ec79 (diff)
feat: level complete
Diffstat (limited to 'Assets/Scripts/Cursor.cs')
-rw-r--r--Assets/Scripts/Cursor.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/Assets/Scripts/Cursor.cs b/Assets/Scripts/Cursor.cs
new file mode 100644
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--- /dev/null
+++ b/Assets/Scripts/Cursor.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+public class Cursor : MonoBehaviour
+{
+ [SerializeField] private Texture2D cursorTexture;
+ [SerializeField] private float disableDistance = 20f;
+
+ private CursorMode cursorMode = CursorMode.Auto;
+ private Vector2 hotSpot = Vector2.zero;
+
+ // Update is called once per frame
+ void Update()
+ {
+ Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue());
+ float distance = Vector2.Distance(mousePos, gameObject.transform.position);
+ if (distance > disableDistance)
+ UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, cursorMode);
+ else
+ UnityEngine.Cursor.SetCursor(null, Vector2.zero, cursorMode);
+ }
+}