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author | Neil Kollack <nkollack@gmail.com> | 2022-04-14 21:14:44 -0500 |
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committer | Neil Kollack <nkollack@gmail.com> | 2022-04-14 21:14:44 -0500 |
commit | 80c478b00f090a64ccd63d3252ac02ffa1f7f5a2 (patch) | |
tree | ec0aefd7727a8ae29be0ebac1f2e005283fe1782 /Assets/Scripts/Cursor.cs | |
parent | 15a62795a2f2d9e7311bea4b59430c589125ec79 (diff) |
feat: level complete
Diffstat (limited to 'Assets/Scripts/Cursor.cs')
-rw-r--r-- | Assets/Scripts/Cursor.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Assets/Scripts/Cursor.cs b/Assets/Scripts/Cursor.cs new file mode 100644 index 0000000..43b0ea6 --- /dev/null +++ b/Assets/Scripts/Cursor.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class Cursor : MonoBehaviour +{ + [SerializeField] private Texture2D cursorTexture; + [SerializeField] private float disableDistance = 20f; + + private CursorMode cursorMode = CursorMode.Auto; + private Vector2 hotSpot = Vector2.zero; + + // Update is called once per frame + void Update() + { + Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + float distance = Vector2.Distance(mousePos, gameObject.transform.position); + if (distance > disableDistance) + UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, cursorMode); + else + UnityEngine.Cursor.SetCursor(null, Vector2.zero, cursorMode); + } +} |