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author | Toby Vincent <tobyv13@gmail.com> | 2022-04-12 22:41:11 -0500 |
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committer | Toby Vincent <tobyv13@gmail.com> | 2022-04-12 22:41:11 -0500 |
commit | a820d2892f7c44ef4e5ddd76a6973adb38e9bfa4 (patch) | |
tree | 5abe8294eb4cb32efb54b5c619eabd971241bb0a /Assets/Scripts/InfiniteBackground.cs | |
parent | 51f2bf4415d0c1441d9c72fbb5f2b5895fd24456 (diff) |
feat: add actor/item prototypes
Diffstat (limited to 'Assets/Scripts/InfiniteBackground.cs')
-rw-r--r-- | Assets/Scripts/InfiniteBackground.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/Scripts/InfiniteBackground.cs b/Assets/Scripts/InfiniteBackground.cs index d587040..5c28723 100644 --- a/Assets/Scripts/InfiniteBackground.cs +++ b/Assets/Scripts/InfiniteBackground.cs @@ -3,7 +3,7 @@ using UnityEngine; public class InfiniteBackground : MonoBehaviour { - [SerializeField] GameObject cam; + [SerializeField] Camera mainCamera; [SerializeField] float parallaxEffect = 0.3f; internal Vector2 pos; @@ -18,7 +18,7 @@ public class InfiniteBackground : MonoBehaviour void FixedUpdate() { float camExtentX = Camera.main.orthographicSize * Screen.width / Screen.height; - float newPosX = pos.x + (cam.transform.position.x * parallaxEffect); + float newPosX = pos.x + (mainCamera.transform.position.x * parallaxEffect); if (newPosX + spriteExtentX <= Camera.main.transform.position.x + camExtentX) { |