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authorToby Vincent <tobyv13@gmail.com>2022-04-12 22:41:11 -0500
committerToby Vincent <tobyv13@gmail.com>2022-04-12 22:41:11 -0500
commita820d2892f7c44ef4e5ddd76a6973adb38e9bfa4 (patch)
tree5abe8294eb4cb32efb54b5c619eabd971241bb0a /Assets/Scripts/InfiniteBackground.cs
parent51f2bf4415d0c1441d9c72fbb5f2b5895fd24456 (diff)
feat: add actor/item prototypes
Diffstat (limited to 'Assets/Scripts/InfiniteBackground.cs')
-rw-r--r--Assets/Scripts/InfiniteBackground.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/Scripts/InfiniteBackground.cs b/Assets/Scripts/InfiniteBackground.cs
index d587040..5c28723 100644
--- a/Assets/Scripts/InfiniteBackground.cs
+++ b/Assets/Scripts/InfiniteBackground.cs
@@ -3,7 +3,7 @@ using UnityEngine;
public class InfiniteBackground : MonoBehaviour
{
- [SerializeField] GameObject cam;
+ [SerializeField] Camera mainCamera;
[SerializeField] float parallaxEffect = 0.3f;
internal Vector2 pos;
@@ -18,7 +18,7 @@ public class InfiniteBackground : MonoBehaviour
void FixedUpdate()
{
float camExtentX = Camera.main.orthographicSize * Screen.width / Screen.height;
- float newPosX = pos.x + (cam.transform.position.x * parallaxEffect);
+ float newPosX = pos.x + (mainCamera.transform.position.x * parallaxEffect);
if (newPosX + spriteExtentX <= Camera.main.transform.position.x + camExtentX)
{