diff options
author | Neil Kollack <nkollack@gmail.com> | 2022-04-15 13:48:43 -0500 |
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committer | Neil Kollack <nkollack@gmail.com> | 2022-04-15 13:48:43 -0500 |
commit | b2ea5e80bc770fc65d0ed297fb400d694765c497 (patch) | |
tree | 1a911a02e4f22c7e1716d6db1e203c3154d7095e /Assets/Scripts/Items | |
parent | ce047b021d4d7d66ec57973d8e3b27a0f223c35e (diff) |
fix: various issues with player and Enemy
Diffstat (limited to 'Assets/Scripts/Items')
-rw-r--r-- | Assets/Scripts/Items/Whip.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Assets/Scripts/Items/Whip.cs b/Assets/Scripts/Items/Whip.cs index 134ea53..cfc7aa9 100644 --- a/Assets/Scripts/Items/Whip.cs +++ b/Assets/Scripts/Items/Whip.cs @@ -46,7 +46,8 @@ namespace MontanaJohns.Items } else { - StartCoroutine(WhipSmack(collisionGameObject, clickLocation)); + // TODO uncomment this later when Projectiles are reworked into an Active Item (commented out for demonstration purposes) + // StartCoroutine(WhipSmack(collisionGameObject, clickLocation)); } } return null; @@ -62,7 +63,7 @@ namespace MontanaJohns.Items private IEnumerator WhipSmack(GameObject collisionGameObject, Vector2 clickLocation) { currentHook = Instantiate(hookNoSwing, clickLocation, Quaternion.identity); - collisionGameObject.GetComponent<Actor>().TakeDamage(player.GetComponent<Stats>().damage); + collisionGameObject.GetComponent<Actor>().TakeDamage(player.GetComponent<Player>().stats.damage); yield return new WaitForSeconds(0.1f); Destroy(currentHook); ropeExists = false; |