diff options
author | cross28 <icross028@gmail.com> | 2022-04-15 04:43:23 -0500 |
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committer | cross28 <icross028@gmail.com> | 2022-04-15 04:43:23 -0500 |
commit | e50fc523b25010582c158b7a307e3e7b1db7fb47 (patch) | |
tree | 34a2b7880004b456ea51159b6b47c87098c5bb4a /Assets/Scripts/Projectile.cs | |
parent | 34cb39ef5d6ec1f19b5509ae58f4e87f0774bd6b (diff) |
feat: Added zombie idle and moving animation
Diffstat (limited to 'Assets/Scripts/Projectile.cs')
-rw-r--r-- | Assets/Scripts/Projectile.cs | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs index 5331264..7692917 100644 --- a/Assets/Scripts/Projectile.cs +++ b/Assets/Scripts/Projectile.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using MontanaJohns.Actors; public class Projectile : MonoBehaviour { @@ -13,14 +14,8 @@ public class Projectile : MonoBehaviour rb.velocity = transform.right * speed; } - private void OnTriggerEnter2D(Collider2D collision) + private void OnCollisionEnter2D(Collision2D collision) { - Debug.Log(collision.name); Destroy(gameObject); - - if (collision.tag == "Enemy") - { - Destroy(collision.gameObject); - } } } |