aboutsummaryrefslogtreecommitdiffstats
path: root/Assets/Scripts/Projectile.cs
diff options
context:
space:
mode:
authorcross28 <icross028@gmail.com>2022-04-15 04:43:23 -0500
committercross28 <icross028@gmail.com>2022-04-15 04:43:23 -0500
commite50fc523b25010582c158b7a307e3e7b1db7fb47 (patch)
tree34a2b7880004b456ea51159b6b47c87098c5bb4a /Assets/Scripts/Projectile.cs
parent34cb39ef5d6ec1f19b5509ae58f4e87f0774bd6b (diff)
feat: Added zombie idle and moving animation
Diffstat (limited to 'Assets/Scripts/Projectile.cs')
-rw-r--r--Assets/Scripts/Projectile.cs9
1 files changed, 2 insertions, 7 deletions
diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs
index 5331264..7692917 100644
--- a/Assets/Scripts/Projectile.cs
+++ b/Assets/Scripts/Projectile.cs
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using MontanaJohns.Actors;
public class Projectile : MonoBehaviour
{
@@ -13,14 +14,8 @@ public class Projectile : MonoBehaviour
rb.velocity = transform.right * speed;
}
- private void OnTriggerEnter2D(Collider2D collision)
+ private void OnCollisionEnter2D(Collision2D collision)
{
- Debug.Log(collision.name);
Destroy(gameObject);
-
- if (collision.tag == "Enemy")
- {
- Destroy(collision.gameObject);
- }
}
}