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authorNeil Kollack <nkollack@gmail.com>2022-04-23 19:15:43 -0500
committerNeil Kollack <nkollack@gmail.com>2022-04-23 19:15:43 -0500
commit6b35ba7c38a34360a8374c9c12c8b7b94c46ed47 (patch)
treee7c898f9b7a8a34685c90511db20aac913a4bdf3 /Assets/Scripts/RespawnPoint.cs
parentb11db6ce1af50c7f76f17b3797c76275f81801d2 (diff)
fix: implement level-related feedback
Diffstat (limited to 'Assets/Scripts/RespawnPoint.cs')
-rw-r--r--Assets/Scripts/RespawnPoint.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/Assets/Scripts/RespawnPoint.cs b/Assets/Scripts/RespawnPoint.cs
index 6396128..b45ece1 100644
--- a/Assets/Scripts/RespawnPoint.cs
+++ b/Assets/Scripts/RespawnPoint.cs
@@ -7,12 +7,20 @@ public class RespawnPoint : MonoBehaviour
{
[SerializeField] private Sprite activatedSprite;
+ private AudioManager _audio;
+
+ private void Start()
+ {
+ _audio = FindObjectOfType<AudioManager>();
+ }
+
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player")
{
collision.gameObject.GetComponent<Player>().spawnPoint = transform.position;
gameObject.GetComponent<SpriteRenderer>().sprite = activatedSprite;
+ _audio.Play("Checkpoint");
}
}
}