diff options
author | Neil Kollack <nkollack@gmail.com> | 2022-04-23 19:15:43 -0500 |
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committer | Neil Kollack <nkollack@gmail.com> | 2022-04-23 19:15:43 -0500 |
commit | 6b35ba7c38a34360a8374c9c12c8b7b94c46ed47 (patch) | |
tree | e7c898f9b7a8a34685c90511db20aac913a4bdf3 /Assets/Scripts/RespawnPoint.cs | |
parent | b11db6ce1af50c7f76f17b3797c76275f81801d2 (diff) |
fix: implement level-related feedback
Diffstat (limited to 'Assets/Scripts/RespawnPoint.cs')
-rw-r--r-- | Assets/Scripts/RespawnPoint.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Assets/Scripts/RespawnPoint.cs b/Assets/Scripts/RespawnPoint.cs index 6396128..b45ece1 100644 --- a/Assets/Scripts/RespawnPoint.cs +++ b/Assets/Scripts/RespawnPoint.cs @@ -7,12 +7,20 @@ public class RespawnPoint : MonoBehaviour { [SerializeField] private Sprite activatedSprite; + private AudioManager _audio; + + private void Start() + { + _audio = FindObjectOfType<AudioManager>(); + } + private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { collision.gameObject.GetComponent<Player>().spawnPoint = transform.position; gameObject.GetComponent<SpriteRenderer>().sprite = activatedSprite; + _audio.Play("Checkpoint"); } } } |