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authorNeil Kollack <nkollack@gmail.com>2022-04-14 21:14:44 -0500
committerNeil Kollack <nkollack@gmail.com>2022-04-14 21:14:44 -0500
commit80c478b00f090a64ccd63d3252ac02ffa1f7f5a2 (patch)
treeec0aefd7727a8ae29be0ebac1f2e005283fe1782 /Assets/Scripts/RespawnPoint.cs
parent15a62795a2f2d9e7311bea4b59430c589125ec79 (diff)
feat: level complete
Diffstat (limited to 'Assets/Scripts/RespawnPoint.cs')
-rw-r--r--Assets/Scripts/RespawnPoint.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/Scripts/RespawnPoint.cs b/Assets/Scripts/RespawnPoint.cs
new file mode 100644
index 0000000..6396128
--- /dev/null
+++ b/Assets/Scripts/RespawnPoint.cs
@@ -0,0 +1,18 @@
+using MontanaJohns.Actors;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RespawnPoint : MonoBehaviour
+{
+ [SerializeField] private Sprite activatedSprite;
+
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.gameObject.tag == "Player")
+ {
+ collision.gameObject.GetComponent<Player>().spawnPoint = transform.position;
+ gameObject.GetComponent<SpriteRenderer>().sprite = activatedSprite;
+ }
+ }
+}