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authorNeil Kollack <nkollack@gmail.com>2022-04-24 15:58:51 -0500
committerNeil Kollack <nkollack@gmail.com>2022-04-24 15:58:51 -0500
commit977086919ba3fae104153f79883e7a2347fac034 (patch)
tree0136610efca89fb8bf5ad64fef8db8dde334f323 /Assets/Scripts/RespawnPoint.cs
parent6ccdfaae6ebdebcb44ea567698985a87a5b97807 (diff)
fix: better swing, Actor Force move, respawn sound
Diffstat (limited to 'Assets/Scripts/RespawnPoint.cs')
-rw-r--r--Assets/Scripts/RespawnPoint.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Assets/Scripts/RespawnPoint.cs b/Assets/Scripts/RespawnPoint.cs
index b45ece1..2a1e52e 100644
--- a/Assets/Scripts/RespawnPoint.cs
+++ b/Assets/Scripts/RespawnPoint.cs
@@ -8,6 +8,7 @@ public class RespawnPoint : MonoBehaviour
[SerializeField] private Sprite activatedSprite;
private AudioManager _audio;
+ private bool activated;
private void Start()
{
@@ -16,8 +17,9 @@ public class RespawnPoint : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
- if (collision.gameObject.tag == "Player")
+ if (collision.gameObject.tag == "Player" && !activated)
{
+ activated = true;
collision.gameObject.GetComponent<Player>().spawnPoint = transform.position;
gameObject.GetComponent<SpriteRenderer>().sprite = activatedSprite;
_audio.Play("Checkpoint");