diff options
author | Neil Kollack <nkollack@gmail.com> | 2022-04-15 14:12:43 -0500 |
---|---|---|
committer | Neil Kollack <nkollack@gmail.com> | 2022-04-15 14:12:43 -0500 |
commit | 8479024044ec1ad1d278072d8dc8da311afb4102 (patch) | |
tree | 14fa6cb8e33b98fd59f757cda3051bc2153c2534 /Assets/Scripts/Traps | |
parent | b90b13621cd29f08ac99c64a185d9ec42f5c80a6 (diff) |
fix: treasure + enemies move after seeing player
Diffstat (limited to 'Assets/Scripts/Traps')
-rw-r--r-- | Assets/Scripts/Traps/TrapDamage.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Assets/Scripts/Traps/TrapDamage.cs b/Assets/Scripts/Traps/TrapDamage.cs index a61df7b..7318368 100644 --- a/Assets/Scripts/Traps/TrapDamage.cs +++ b/Assets/Scripts/Traps/TrapDamage.cs @@ -51,7 +51,6 @@ public class TrapDamage : MonoBehaviour if (collision.tag == "Player" || collision.tag == "Enemy") { collision.GetComponent<Actor>().TakeDamage(damage); - Debug.Log("Damage"); } } |