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authorcross28 <icross028@gmail.com>2022-04-15 03:14:32 -0500
committercross28 <icross028@gmail.com>2022-04-15 03:14:32 -0500
commit3e2ce2d607eff118e16b9b53fe763f2465e0a8b2 (patch)
treebc773a5d8222da7455a1256bd1fd0878b14659aa /ProjectSettings
parentc86860eb94cd1d3bdd8beda44c2b9faee56a6d99 (diff)
fix: Firing point on player properly flips depending on direction of movement
Diffstat (limited to 'ProjectSettings')
-rw-r--r--ProjectSettings/Physics2DSettings.asset2
-rw-r--r--ProjectSettings/TagManager.asset3
2 files changed, 3 insertions, 2 deletions
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 6cfcdda..5b3d6e6 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_LayerCollisionMatrix: fff7fffffff7fffffff7fffffffffffffff7fffffff7fffffffffffffffffffffff7fffffff7ffffffffffffc8f4ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 7cb1727..aa38f35 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -6,6 +6,7 @@ TagManager:
tags:
- Trap
- Enemy
+ - Projectile
layers:
- Default
- TransparentFX
@@ -18,7 +19,7 @@ TagManager:
- Player
- Grapple
- Enemy
- -
+ - Projectile
-
-
-