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-rw-r--r--Assets/Prefabs/GrapplePoint.prefab135
-rw-r--r--Assets/Prefabs/GrapplePoint.prefab.meta7
-rw-r--r--Assets/Prefabs/HookNoSwing.prefab246
-rw-r--r--Assets/Prefabs/HookNoSwing.prefab.meta7
-rw-r--r--Assets/Prefabs/Player.prefab60
-rw-r--r--Assets/Resources/ActiveItems/Whip.prefab4
-rw-r--r--Assets/Scenes/Jungle.unity3992
-rw-r--r--Assets/Scripts/Actors/Actor.cs30
-rw-r--r--Assets/Scripts/Actors/Player.cs13
-rw-r--r--Assets/Scripts/Core/Interfaces/IFollowable.cs1
-rw-r--r--Assets/Scripts/Core/Rope.cs16
-rw-r--r--Assets/Scripts/Core/RopeNoSwing.cs11
-rw-r--r--Assets/Scripts/Core/RopeNoSwing.cs.meta (renamed from Assets/Scripts/InfiniteBackground.cs.meta)2
-rw-r--r--Assets/Scripts/Core/Stats.cs5
-rw-r--r--Assets/Scripts/InfiniteBackground.cs41
-rw-r--r--Assets/Scripts/Items/Active.cs2
-rw-r--r--Assets/Scripts/Items/Whip.cs53
-rw-r--r--Assets/Scripts/Parallax.cs35
-rw-r--r--Assets/Scripts/Parallax.cs.meta11
-rw-r--r--ProjectSettings/TagManager.asset5
20 files changed, 4251 insertions, 425 deletions
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new file mode 100644
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diff --git a/Assets/Prefabs/GrapplePoint.prefab.meta b/Assets/Prefabs/GrapplePoint.prefab.meta
new file mode 100644
index 0000000..2821a8b
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diff --git a/Assets/Prefabs/HookNoSwing.prefab b/Assets/Prefabs/HookNoSwing.prefab
new file mode 100644
index 0000000..9206d04
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diff --git a/Assets/Prefabs/HookNoSwing.prefab.meta b/Assets/Prefabs/HookNoSwing.prefab.meta
new file mode 100644
index 0000000..399f28c
--- /dev/null
+++ b/Assets/Prefabs/HookNoSwing.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab
index c6d1e32..07984f1 100644
--- a/Assets/Prefabs/Player.prefab
+++ b/Assets/Prefabs/Player.prefab
@@ -75,7 +75,8 @@ GameObject:
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- component: {fileID: 2776418409999972326}
- component: {fileID: 2776418409999972325}
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+ - component: {fileID: 2577645590865157111}
+ - component: {fileID: 6634715301000360765}
- component: {fileID: 2776418409999972327}
m_Layer: 8
m_Name: Player
@@ -224,7 +225,7 @@ Rigidbody2D:
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diff --git a/Assets/Resources/ActiveItems/Whip.prefab b/Assets/Resources/ActiveItems/Whip.prefab
index 49e78c6..86fe164 100644
--- a/Assets/Resources/ActiveItems/Whip.prefab
+++ b/Assets/Resources/ActiveItems/Whip.prefab
@@ -49,5 +49,7 @@ MonoBehaviour:
speedMultiplier: 0
maxJumps: 0
jumpForce: 0
+ damage: 0
hook: {fileID: 5459487145348792490, guid: c5636787c9fa65743baae65d7537d65c, type: 3}
- maxRopeLength: 5
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diff --git a/Assets/Scenes/Jungle.unity b/Assets/Scenes/Jungle.unity
index 5330e0c..ff1f7aa 100644
--- a/Assets/Scenes/Jungle.unity
+++ b/Assets/Scenes/Jungle.unity
@@ -132,6 +132,8 @@ GameObject:
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diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs
index 1c52214..bcee7a3 100644
--- a/Assets/Scripts/Actors/Actor.cs
+++ b/Assets/Scripts/Actors/Actor.cs
@@ -10,7 +10,6 @@ using UnityEngine;
namespace MontanaJohns.Actors
{
[RequireComponent(typeof(Rigidbody2D))]
- [RequireComponent(typeof(CapsuleCollider2D))]
public abstract class Actor : MonoBehaviour
{
[SerializeField] protected float gravityScale = 1.5f;
@@ -18,14 +17,15 @@ namespace MontanaJohns.Actors
[SerializeField] protected LayerMask groundLayer;
[SerializeField] protected Transform groundCheckPoint;
- protected CapsuleCollider2D _collider;
protected Rigidbody2D _rigidBody;
protected SpriteRenderer _renderer;
protected Animator _animator;
protected Transform _transform;
- protected Stats stats;
+ public Stats stats;
protected Active activeItem;
+ protected bool isGrappling;
+ protected Vector2? grapplePoint = null;
Collection<Item> items;
bool isFalling;
@@ -35,7 +35,6 @@ namespace MontanaJohns.Actors
protected virtual void Awake()
{
- _collider = GetComponent<CapsuleCollider2D>();
_rigidBody = GetComponent<Rigidbody2D>();
_transform = GetComponent<Transform>();
_renderer = GetComponent<SpriteRenderer>();
@@ -74,6 +73,11 @@ namespace MontanaJohns.Actors
else if (_rigidBody.velocity.x > 0.001)
_renderer.flipX = false;
}
+ public virtual void MoveY(float input)
+ {
+ var target = new Vector2(_rigidBody.velocity.x, input * stats.speedMultiplier * 10);
+ _rigidBody.velocity = Vector2.SmoothDamp(_rigidBody.velocity, target, ref acceleration, .05f);
+ }
public virtual void Jump()
{
@@ -88,8 +92,18 @@ namespace MontanaJohns.Actors
public virtual void Use()
{
+ Vector2? grapplePoint;
if (activeItem != null)
- activeItem.Use();
+ {
+ grapplePoint = activeItem.Use();
+ if (grapplePoint != null)
+ isGrappling = true;
+ else
+ isGrappling = false;
+ }
+ else
+ grapplePoint = null;
+ this.grapplePoint = grapplePoint;
}
public virtual void AddItem(Item item)
@@ -103,6 +117,12 @@ namespace MontanaJohns.Actors
health -= damage;
}
+ public virtual void Grapple(float xInput, float yInput, Vector2 grapplePoint)
+ {
+ Move(xInput);
+ MoveY(yInput);
+ }
+
IEnumerator Falling()
{
_animator.SetBool("airborn", true);
diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs
index 97099eb..3192338 100644
--- a/Assets/Scripts/Actors/Player.cs
+++ b/Assets/Scripts/Actors/Player.cs
@@ -6,7 +6,6 @@ using UnityEngine.InputSystem;
namespace MontanaJohns.Actors
{
[RequireComponent(typeof(Rigidbody2D))]
- [RequireComponent(typeof(CapsuleCollider2D))]
public class Player : Actor, IFollowable
{
public Transform ActorTransform => _transform;
@@ -28,8 +27,6 @@ namespace MontanaJohns.Actors
jump.started += context => Jump();
use.started += context => Use();
- move.started += context => Debug.Log("Moving!");
- move.performed += context => Debug.Log("Stopping!");
}
protected override void Start()
@@ -37,12 +34,20 @@ namespace MontanaJohns.Actors
base.Start();
GameObject loadedItem = (GameObject)Instantiate(Resources.Load("ActiveItems/Whip"));
activeItem = loadedItem.GetComponent<Whip>();
+ stats = baseStats + activeItem.stats;
}
protected void Update()
{
((IFollowable)this).Follow();
- base.Move(move.ReadValue<Vector2>().x);
+ if(isGrappling)
+ {
+ base.Grapple(move.ReadValue<Vector2>().x, move.ReadValue<Vector2>().y, (Vector2)grapplePoint);
+ }
+ else
+ {
+ base.Move(move.ReadValue<Vector2>().x);
+ }
}
}
} \ No newline at end of file
diff --git a/Assets/Scripts/Core/Interfaces/IFollowable.cs b/Assets/Scripts/Core/Interfaces/IFollowable.cs
index 92320de..4184c2e 100644
--- a/Assets/Scripts/Core/Interfaces/IFollowable.cs
+++ b/Assets/Scripts/Core/Interfaces/IFollowable.cs
@@ -12,6 +12,7 @@ namespace MontanaJohns.Core.Interfaces
{
Vector3 pos = MainCamera.transform.position;
pos.x = Mathf.Lerp(ActorTransform.position.x, MainCamera.transform.position.x, 0.25f);
+ pos.y = Mathf.Lerp(ActorTransform.position.y, MainCamera.transform.position.y, 0.25f);
MainCamera.transform.position = pos;
}
}
diff --git a/Assets/Scripts/Core/Rope.cs b/Assets/Scripts/Core/Rope.cs
index aff295a..0e12382 100644
--- a/Assets/Scripts/Core/Rope.cs
+++ b/Assets/Scripts/Core/Rope.cs
@@ -17,7 +17,7 @@ public class Rope : MonoBehaviour
protected bool ropeCreated = false;
// Start is called before the first frame update
- private void Start()
+ protected void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
dj = GetComponent<DistanceJoint2D>();
@@ -36,18 +36,22 @@ public class Rope : MonoBehaviour
}
// Update is called once per frame
- private void Update()
+ protected void Update()
{
if (!ropeCreated)
{
CreateRope();
ropeCreated = true;
}
+ else
+ {
+
+ }
RenderLine();
Simulate();
}
- private void RenderLine()
+ protected void RenderLine()
{
for (int i = 0; i < ropePositions.Length; i++)
{
@@ -56,14 +60,14 @@ public class Rope : MonoBehaviour
lr.SetPositions(ropePositions);
}
- private void CreateRope()
+ protected void CreateRope()
{
dj.connectedBody = player.GetComponent<Rigidbody2D>();
dj.maxDistanceOnly = true;
dj.distance = Vector2.Distance(player.transform.position, transform.position);
}
- private void Simulate()
+ protected void Simulate()
{
Vector2 gravityForce = new Vector2(0f, -gravityMultiplier);
@@ -83,7 +87,7 @@ public class Rope : MonoBehaviour
}
}
- private void ApplyContraint()
+ protected void ApplyContraint()
{
RopeSegment endSegment1 = ropeSegments[0];
endSegment1.posNow = transform.position;
diff --git a/Assets/Scripts/Core/RopeNoSwing.cs b/Assets/Scripts/Core/RopeNoSwing.cs
new file mode 100644
index 0000000..84ce1e3
--- /dev/null
+++ b/Assets/Scripts/Core/RopeNoSwing.cs
@@ -0,0 +1,11 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RopeNoSwing : Rope
+{
+ protected new void Update()
+ {
+ RenderLine();
+ Simulate();
+ }
+}
diff --git a/Assets/Scripts/InfiniteBackground.cs.meta b/Assets/Scripts/Core/RopeNoSwing.cs.meta
index e80bc47..a08048a 100644
--- a/Assets/Scripts/InfiniteBackground.cs.meta
+++ b/Assets/Scripts/Core/RopeNoSwing.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 78cf4261365d6b3418063f289c6881bb
+guid: 6d8b5c110f12ee048a9dbe9c32e5ef65
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Core/Stats.cs b/Assets/Scripts/Core/Stats.cs
index 6916005..aac6fe7 100644
--- a/Assets/Scripts/Core/Stats.cs
+++ b/Assets/Scripts/Core/Stats.cs
@@ -24,6 +24,7 @@ namespace MontanaJohns.Core
[SerializeField] public float speedMultiplier;
[SerializeField] public int maxJumps;
[SerializeField] public float jumpForce;
+ [SerializeField] public int damage;
public static Stats operator +(Stats x, Stats y)
{
@@ -32,7 +33,8 @@ namespace MontanaJohns.Core
maxHealth = x.maxHealth + y.maxHealth,
speedMultiplier = x.speedMultiplier + y.speedMultiplier,
maxJumps = x.maxJumps + y.maxJumps,
- jumpForce = x.jumpForce + y.jumpForce
+ jumpForce = x.jumpForce + y.jumpForce,
+ damage = x.damage + y.damage,
};
}
@@ -44,6 +46,7 @@ namespace MontanaJohns.Core
speedMultiplier = 1,
maxJumps = 1,
jumpForce = 500f,
+ damage = 0,
};
}
}
diff --git a/Assets/Scripts/InfiniteBackground.cs b/Assets/Scripts/InfiniteBackground.cs
deleted file mode 100644
index 5c28723..0000000
--- a/Assets/Scripts/InfiniteBackground.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class InfiniteBackground : MonoBehaviour
-{
- [SerializeField] Camera mainCamera;
- [SerializeField] float parallaxEffect = 0.3f;
-
- internal Vector2 pos;
- internal float spriteExtentX;
-
- void Start()
- {
- Vector2 pos = transform.position;
- spriteExtentX = GetComponent<SpriteRenderer>().bounds.size.x / 2;
- }
-
- void FixedUpdate()
- {
- float camExtentX = Camera.main.orthographicSize * Screen.width / Screen.height;
- float newPosX = pos.x + (mainCamera.transform.position.x * parallaxEffect);
-
- if (newPosX + spriteExtentX <= Camera.main.transform.position.x + camExtentX)
- {
- var clone = Instantiate(this.gameObject);
- clone.transform.position = new Vector3(newPosX + spriteExtentX, transform.position.y, transform.position.z);
- }
- else if (newPosX - spriteExtentX >= Camera.main.transform.position.x - camExtentX)
- {
- var clone = Instantiate(gameObject);
- clone.transform.position = new Vector3(newPosX - spriteExtentX, transform.position.y, transform.position.z);
- }
-
- transform.position = new Vector3(newPosX, transform.position.y, transform.position.z);
- }
-
- void OnBecameInvisible()
- {
- Destroy(gameObject);
- }
-} \ No newline at end of file
diff --git a/Assets/Scripts/Items/Active.cs b/Assets/Scripts/Items/Active.cs
index 5cec317..055e7d7 100644
--- a/Assets/Scripts/Items/Active.cs
+++ b/Assets/Scripts/Items/Active.cs
@@ -4,6 +4,6 @@ namespace MontanaJohns.Items
{
public abstract class Active : Item
{
- public abstract void Use();
+ public abstract Vector2? Use();
}
} \ No newline at end of file
diff --git a/Assets/Scripts/Items/Whip.cs b/Assets/Scripts/Items/Whip.cs
index 5f086eb..134ea53 100644
--- a/Assets/Scripts/Items/Whip.cs
+++ b/Assets/Scripts/Items/Whip.cs
@@ -1,3 +1,6 @@
+using MontanaJohns.Actors;
+using MontanaJohns.Core;
+using System.Collections;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -6,25 +9,63 @@ namespace MontanaJohns.Items
public class Whip : Active
{
[SerializeField] protected GameObject hook;
- [SerializeField] protected float maxRopeLength = 5f;
-
+ [SerializeField] protected GameObject hookNoSwing;
+ [SerializeField] protected float maxRopeLength = 20f;
+ protected GameObject player;
protected GameObject currentHook;
+ protected LayerMask ropeLayers;
protected bool ropeExists = false;
- public override void Use()
+ private void Awake()
+ {
+ stats.damage = 1;
+ }
+
+ private void Start()
+ {
+ player = GameObject.FindGameObjectWithTag("Player");
+ ropeLayers = LayerMask.GetMask("Grapple", "Enemy");
+ }
+
+ public override Vector2? Use()
{
if (!ropeExists)
{
Vector2 clickLocation = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue());
-
- currentHook = Instantiate(hook, clickLocation, Quaternion.identity);
- ropeExists = true;
+ Vector2 playerPos = player.transform.position;
+ Vector2 direction = clickLocation - playerPos;
+ RaycastHit2D hit = Physics2D.Raycast(playerPos, direction, maxRopeLength, ropeLayers);
+ if(hit.collider != null)
+ {
+ GameObject collisionGameObject = hit.collider.gameObject;
+ ropeExists = true;
+ if (LayerMask.LayerToName(collisionGameObject.layer) == "Grapple")
+ {
+ currentHook = Instantiate(hook, clickLocation, Quaternion.identity);
+ return clickLocation;
+ }
+ else
+ {
+ StartCoroutine(WhipSmack(collisionGameObject, clickLocation));
+ }
+ }
+ return null;
}
else
{
Destroy(currentHook);
ropeExists = false;
+ return null;
}
}
+
+ private IEnumerator WhipSmack(GameObject collisionGameObject, Vector2 clickLocation)
+ {
+ currentHook = Instantiate(hookNoSwing, clickLocation, Quaternion.identity);
+ collisionGameObject.GetComponent<Actor>().TakeDamage(player.GetComponent<Stats>().damage);
+ yield return new WaitForSeconds(0.1f);
+ Destroy(currentHook);
+ ropeExists = false;
+ }
}
} \ No newline at end of file
diff --git a/Assets/Scripts/Parallax.cs b/Assets/Scripts/Parallax.cs
new file mode 100644
index 0000000..2776a6d
--- /dev/null
+++ b/Assets/Scripts/Parallax.cs
@@ -0,0 +1,35 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Parallax : MonoBehaviour
+{
+ [SerializeField] private new GameObject camera;
+ [SerializeField] private float parallaxScale;
+ [SerializeField] private float PixelsPerUnit;
+
+ private float startPos, length;
+ private void Start()
+ {
+ startPos = transform.position.x;
+ length = GetComponent<SpriteRenderer>().bounds.size.x;
+ }
+
+ private void Update()
+ {
+ float temp = camera.transform.position.x * (1 - parallaxScale);
+ float dist = camera.transform.position.x * parallaxScale;
+
+ transform.position = Clamp(new Vector2(startPos + dist, transform.position.y), PixelsPerUnit);
+
+ if (temp > startPos + length / 2)
+ startPos += length;
+ else if (temp < startPos - length / 2)
+ startPos -= length;
+ }
+
+ private Vector2 Clamp(Vector2 location, float ppu)
+ {
+ return new Vector2(Mathf.CeilToInt(location.x * ppu), Mathf.CeilToInt(location.y * ppu)) / ppu;
+ }
+}
diff --git a/Assets/Scripts/Parallax.cs.meta b/Assets/Scripts/Parallax.cs.meta
new file mode 100644
index 0000000..93f3978
--- /dev/null
+++ b/Assets/Scripts/Parallax.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5720a5b51ba636c41b33a00d0d35e5b3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 28c5211..a985408 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- Trap
+ - Enemy
layers:
- Default
- TransparentFX
@@ -15,8 +16,8 @@ TagManager:
- Ground
- Trap
- Player
- -
- -
+ - Grapple
+ - Enemy
-
-
-