diff options
Diffstat (limited to 'Assets/Prefabs/Enemies/Mummy.prefab')
-rw-r--r-- | Assets/Prefabs/Enemies/Mummy.prefab | 32 |
1 files changed, 29 insertions, 3 deletions
diff --git a/Assets/Prefabs/Enemies/Mummy.prefab b/Assets/Prefabs/Enemies/Mummy.prefab index 8e3e3e2..293db08 100644 --- a/Assets/Prefabs/Enemies/Mummy.prefab +++ b/Assets/Prefabs/Enemies/Mummy.prefab @@ -14,6 +14,7 @@ GameObject: - component: {fileID: 8919320861035673883} - component: {fileID: 8919320861035673882} - component: {fileID: 8919320861035673863} + - component: {fileID: 565923085} m_Layer: 10 m_Name: Mummy m_TagString: Enemy @@ -130,6 +131,12 @@ MonoBehaviour: jumpForce: 500 damage: 0 groundCheckPoint: {fileID: 8919320863032976505} + stats: + maxHealth: 0 + speedMultiplier: 0 + maxJumps: 0 + jumpForce: 0 + damage: 0 health: 0 --- !u!60 &8919320861035673882 PolygonCollider2D: @@ -141,7 +148,7 @@ PolygonCollider2D: m_Enabled: 1 m_Density: 1 m_Material: {fileID: 0} - m_IsTrigger: 0 + m_IsTrigger: 1 m_UsedByEffector: 0 m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} @@ -171,10 +178,13 @@ PolygonCollider2D: - {x: -0.15446186, y: -0.327318} - {x: -0.123628415, y: -0.32778835} - {x: -0.12353212, y: -0.51483876} + - {x: 0.00047017095, y: -0.5159048} + - {x: 0.07817555, y: -0.21324027} + - {x: 0.3111925, y: -0.51857585} - {x: 0.4375, y: -0.515625} - {x: 0.3125105, y: -0.20174655} - - {x: 0.46387002, y: -0.12658024} - - {x: 0.45324838, y: 0.1735998} + - {x: 0.43713662, y: -0.11321354} + - {x: 0.44155252, y: 0.14519536} - {x: 0.27001193, y: 0.3500944} - {x: 0.19489595, y: 0.515625} --- !u!95 &8919320861035673863 @@ -197,6 +207,22 @@ Animator: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 m_KeepAnimatorControllerStateOnDisable: 0 +--- !u!70 &565923085 +CapsuleCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8919320861035673885} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0.12936941, y: 0} + m_Size: {x: 0.6162614, y: 1.03125} + m_Direction: 0 --- !u!1 &8919320863032976504 GameObject: m_ObjectHideFlags: 0 |