diff options
Diffstat (limited to 'Assets/Scripts/Actors/Actor.cs')
-rw-r--r-- | Assets/Scripts/Actors/Actor.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs index 96c67c2..eb8185e 100644 --- a/Assets/Scripts/Actors/Actor.cs +++ b/Assets/Scripts/Actors/Actor.cs @@ -1,6 +1,4 @@ -using System; using System.Collections; -using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using MontanaJohns.Core; @@ -23,9 +21,11 @@ namespace MontanaJohns.Actors protected SpriteRenderer _renderer; protected Animator _animator; protected Transform _transform; + protected AudioManager _audio; protected Active activeItem; protected bool isGrappling; + protected bool isMoving; protected Vector2? grapplePoint = null; protected LayerMask groundLayers; protected Collection<Item> items; @@ -44,6 +44,7 @@ namespace MontanaJohns.Actors _transform = GetComponent<Transform>(); _renderer = GetComponent<SpriteRenderer>(); _animator = GetComponent<Animator>(); + _audio = FindObjectOfType<AudioManager>(); groundLayers = LayerMask.GetMask("Grapple", "Ground"); _rigidBody.freezeRotation = true; @@ -75,6 +76,7 @@ namespace MontanaJohns.Actors var target = new Vector2(input * stats.speedMultiplier * 10, _rigidBody.velocity.y); _rigidBody.velocity = Vector2.SmoothDamp(_rigidBody.velocity, target, ref acceleration, .05f); _animator.SetBool("moving", Mathf.Abs(_rigidBody.velocity.x) > 1); + isMoving = Mathf.Abs(_rigidBody.velocity.x) > 1; if (_rigidBody.velocity.x < -0.1) { _renderer.flipX = true; |