aboutsummaryrefslogtreecommitdiffstats
path: root/Assets/Scripts/Actors/Actor.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/Actors/Actor.cs')
-rw-r--r--Assets/Scripts/Actors/Actor.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs
index c28abd5..53ea50b 100644
--- a/Assets/Scripts/Actors/Actor.cs
+++ b/Assets/Scripts/Actors/Actor.cs
@@ -77,7 +77,7 @@ namespace MontanaJohns.Actors
var maxSpeed = stats.maxSpeed + maxSpeedModifier;
- _rigidBody.AddForce(new Vector2(input * stats.speedMultiplier * 10, 0));
+ _rigidBody.AddForce(new Vector2(input * stats.speedMultiplier, 0), ForceMode2D.Impulse);
if (!isGrappling)
{
@@ -124,12 +124,12 @@ namespace MontanaJohns.Actors
if(_rigidBody.position.y <= doNotExceed)
{
var maxSpeed = stats.maxSpeed + maxSpeedModifier;
- _rigidBody.AddForce(new Vector2(0, inputY * stats.speedMultiplier * 20));
+ _rigidBody.AddForce(new Vector2(0, inputY * stats.speedMultiplier), ForceMode2D.Impulse);
- /*if (inputY < 0 && Mathf.Abs(_rigidBody.velocity.y) > maxSpeed)
+ if (inputY < 0 && Mathf.Abs(_rigidBody.velocity.y) > maxSpeed)
_rigidBody.velocity = new Vector2(_rigidBody.velocity.x, -maxSpeed);
else if (inputY > 0 && Mathf.Abs(_rigidBody.velocity.y) > maxSpeed)
- _rigidBody.velocity = new Vector2(_rigidBody.velocity.x, maxSpeed);*/
+ _rigidBody.velocity = new Vector2(_rigidBody.velocity.x, maxSpeed);
}
}