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Diffstat (limited to 'Assets/Scripts/Actors/Enemy.cs')
-rw-r--r-- | Assets/Scripts/Actors/Enemy.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs new file mode 100644 index 0000000..b45f7d3 --- /dev/null +++ b/Assets/Scripts/Actors/Enemy.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MontanaJohns.Actors +{ + [RequireComponent(typeof(Rigidbody2D))] + public class Enemy : Actor + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} |