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-rw-r--r--Assets/Scripts/Actors/Enemy.cs22
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diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MontanaJohns.Actors
+{
+ [RequireComponent(typeof(Rigidbody2D))]
+ public class Enemy : Actor
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}