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-rw-r--r--Assets/Scripts/Cursor.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/Assets/Scripts/Cursor.cs b/Assets/Scripts/Cursor.cs
index 43b0ea6..be46246 100644
--- a/Assets/Scripts/Cursor.cs
+++ b/Assets/Scripts/Cursor.cs
@@ -8,17 +8,24 @@ public class Cursor : MonoBehaviour
[SerializeField] private Texture2D cursorTexture;
[SerializeField] private float disableDistance = 20f;
- private CursorMode cursorMode = CursorMode.Auto;
private Vector2 hotSpot = Vector2.zero;
// Update is called once per frame
- void Update()
+ private void Update()
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue());
float distance = Vector2.Distance(mousePos, gameObject.transform.position);
if (distance > disableDistance)
- UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, cursorMode);
+ SetCursor(cursorTexture, hotSpot);
else
- UnityEngine.Cursor.SetCursor(null, Vector2.zero, cursorMode);
+ SetCursor(null, hotSpot);
+ }
+
+ private void SetCursor(Texture2D cursorTexture, Vector2 hotSpot)
+ {
+ if(Application.platform == RuntimePlatform.WebGLPlayer)
+ UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.ForceSoftware);
+ else
+ UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
}
}