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-rw-r--r--Assets/Scripts/EndLevel.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/Assets/Scripts/EndLevel.cs b/Assets/Scripts/EndLevel.cs
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+++ b/Assets/Scripts/EndLevel.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class EndLevel : MonoBehaviour
+{
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if(collision.gameObject.tag == "Player")
+ {
+ SceneManager.LoadScene("Final Scene");
+ }
+ }
+}