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Diffstat (limited to 'Assets/Scripts/InfiniteBackground.cs')
-rw-r--r-- | Assets/Scripts/InfiniteBackground.cs | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/Assets/Scripts/InfiniteBackground.cs b/Assets/Scripts/InfiniteBackground.cs deleted file mode 100644 index 5c28723..0000000 --- a/Assets/Scripts/InfiniteBackground.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class InfiniteBackground : MonoBehaviour -{ - [SerializeField] Camera mainCamera; - [SerializeField] float parallaxEffect = 0.3f; - - internal Vector2 pos; - internal float spriteExtentX; - - void Start() - { - Vector2 pos = transform.position; - spriteExtentX = GetComponent<SpriteRenderer>().bounds.size.x / 2; - } - - void FixedUpdate() - { - float camExtentX = Camera.main.orthographicSize * Screen.width / Screen.height; - float newPosX = pos.x + (mainCamera.transform.position.x * parallaxEffect); - - if (newPosX + spriteExtentX <= Camera.main.transform.position.x + camExtentX) - { - var clone = Instantiate(this.gameObject); - clone.transform.position = new Vector3(newPosX + spriteExtentX, transform.position.y, transform.position.z); - } - else if (newPosX - spriteExtentX >= Camera.main.transform.position.x - camExtentX) - { - var clone = Instantiate(gameObject); - clone.transform.position = new Vector3(newPosX - spriteExtentX, transform.position.y, transform.position.z); - } - - transform.position = new Vector3(newPosX, transform.position.y, transform.position.z); - } - - void OnBecameInvisible() - { - Destroy(gameObject); - } -}
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