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-rw-r--r--Assets/Scripts/InfiniteBackground.cs41
1 files changed, 0 insertions, 41 deletions
diff --git a/Assets/Scripts/InfiniteBackground.cs b/Assets/Scripts/InfiniteBackground.cs
deleted file mode 100644
index 5c28723..0000000
--- a/Assets/Scripts/InfiniteBackground.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-public class InfiniteBackground : MonoBehaviour
-{
- [SerializeField] Camera mainCamera;
- [SerializeField] float parallaxEffect = 0.3f;
-
- internal Vector2 pos;
- internal float spriteExtentX;
-
- void Start()
- {
- Vector2 pos = transform.position;
- spriteExtentX = GetComponent<SpriteRenderer>().bounds.size.x / 2;
- }
-
- void FixedUpdate()
- {
- float camExtentX = Camera.main.orthographicSize * Screen.width / Screen.height;
- float newPosX = pos.x + (mainCamera.transform.position.x * parallaxEffect);
-
- if (newPosX + spriteExtentX <= Camera.main.transform.position.x + camExtentX)
- {
- var clone = Instantiate(this.gameObject);
- clone.transform.position = new Vector3(newPosX + spriteExtentX, transform.position.y, transform.position.z);
- }
- else if (newPosX - spriteExtentX >= Camera.main.transform.position.x - camExtentX)
- {
- var clone = Instantiate(gameObject);
- clone.transform.position = new Vector3(newPosX - spriteExtentX, transform.position.y, transform.position.z);
- }
-
- transform.position = new Vector3(newPosX, transform.position.y, transform.position.z);
- }
-
- void OnBecameInvisible()
- {
- Destroy(gameObject);
- }
-} \ No newline at end of file