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-rw-r--r--Assets/Scripts/LevelController.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Assets/Scripts/LevelController.cs b/Assets/Scripts/LevelController.cs
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+++ b/Assets/Scripts/LevelController.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class LevelController : MonoBehaviour
+{
+ [SerializeField] GameObject treasure;
+ // Start is called before the first frame update
+
+ public void ResetLevel()
+ {
+ Destroy(GameObject.Find("Boulder(Clone)"));
+ Destroy(GameObject.Find("BoobyTrapSpawnPoint(Clone)"));
+ Destroy(GameObject.Find("Treasure"));
+ Instantiate(treasure);
+ }
+}