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-rw-r--r--Assets/Scripts/UI.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/Assets/Scripts/UI.cs b/Assets/Scripts/UI.cs
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+using MontanaJohns.Actors;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class UI : MonoBehaviour
+{
+ [SerializeField] private int heartCount;
+ [SerializeField] private Image[] hearts;
+ [SerializeField] private Sprite heartSprite;
+
+ public int health;
+
+ private void Start()
+ {
+ for (int i = 0; i < hearts.Length; i++)
+ {
+ if (i < heartCount)
+ hearts[i].enabled = true;
+ else
+ hearts[i].enabled = false;
+ }
+ }
+
+ private void Update()
+ {
+ health = gameObject.GetComponent<Actor>().health;
+ for(int i = 0; i < heartCount; i++)
+ {
+ /* Can be used to have two sprites, one empty/one full/half full, etc.
+ if (i < health)
+ hearts[i].sprite = heartSprite;
+ else
+ hearts[i].sprite = heartSprite2;
+ */
+ if (i < health)
+ hearts[i].enabled = true;
+ else
+ hearts[i].enabled = false;
+ }
+ }
+}