diff options
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Actors/Actor.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/Assets/Scripts/Actors/Actor.cs b/Assets/Scripts/Actors/Actor.cs index d342032..c28abd5 100644 --- a/Assets/Scripts/Actors/Actor.cs +++ b/Assets/Scripts/Actors/Actor.cs @@ -121,16 +121,15 @@ namespace MontanaJohns.Actors } public virtual void MoveY(float inputX, float inputY, float doNotExceed, float maxSpeedModifier = 0f) { - Debug.Log(inputY); if(_rigidBody.position.y <= doNotExceed) { var maxSpeed = stats.maxSpeed + maxSpeedModifier; - _rigidBody.AddForce(new Vector2(0, inputY * stats.speedMultiplier * 10)); + _rigidBody.AddForce(new Vector2(0, inputY * stats.speedMultiplier * 20)); - if (inputY < 0 && Mathf.Abs(_rigidBody.velocity.y) > maxSpeed) + /*if (inputY < 0 && Mathf.Abs(_rigidBody.velocity.y) > maxSpeed) _rigidBody.velocity = new Vector2(_rigidBody.velocity.x, -maxSpeed); else if (inputY > 0 && Mathf.Abs(_rigidBody.velocity.y) > maxSpeed) - _rigidBody.velocity = new Vector2(_rigidBody.velocity.x, maxSpeed); + _rigidBody.velocity = new Vector2(_rigidBody.velocity.x, maxSpeed);*/ } } |