Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-15 | feat: escape sequence | Neil Kollack | |
2022-04-14 | feat: player complete + player animation | Neil Kollack | |
2022-04-14 | feat: level complete | Neil Kollack | |
2022-04-13 | fix: player swing + whip damage/grapple | Neil Kollack | |
2022-04-13 | fix: whip working same as prototype branch | Neil Kollack | |
2022-04-12 | feat: add traps | Neil Kollack | |
2022-04-12 | feat: add actor/item prototypes | Toby Vincent | |
2022-04-12 | feat: added projectile functionality | cross28 | |
2022-04-12 | Merge pull request #2 from ↵ | Neil Kollack | |
MontanaJohns/wip-never-let-this-see-the-light-of-day-rope-prototype-DistanceHinge+simulated rope prototype distance hinge+simulated | |||
2022-04-10 | chore: code cleanup | Neil Kollack | |
2022-04-10 | fix: rope jittery-ness | Neil Kollack | |
2022-04-10 | wip: LineRenderer updated via pseudophysics | Neil Kollack | |
2022-04-09 | wip: DistanceHinge prototype | Neil Kollack | |
2022-04-08 | wip: no regerts | Toby Vincent | |
fix jump; race condition(ish) in jump/fall/land events (?) impl trigger animations on events refactor control, (follow) camera, anim handlers into interfaces impl controller pattern for controls (FSM using lambdas + interfaces) come up with the rest of the todos | |||
2022-04-05 | wip: forest assets setup | Neil Kollack | |
2022-04-03 | initial commit | Toby Vincent | |