Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-15 | feat: added mummy animations and prefab | cross28 | |
2022-04-15 | feat: finished zombie attack animation and functionality | cross28 | |
2022-04-15 | feat: Added zombie idle and moving animation | cross28 | |
2022-04-15 | feat: added poly collider to zombie prefab | cross28 | |
2022-04-15 | chore: merge develop | cross28 | |
2022-04-15 | feat: set up template for zombie animation | cross28 | |
2022-04-14 | feat: player complete + player animation | Neil Kollack | |
2022-04-12 | feat: add traps | Neil Kollack | |
2022-04-12 | feat: add actor/item prototypes | Toby Vincent | |
2022-04-10 | wip: LineRenderer updated via pseudophysics | Neil Kollack | |
2022-04-08 | wip: no regerts | Toby Vincent | |
fix jump; race condition(ish) in jump/fall/land events (?) impl trigger animations on events refactor control, (follow) camera, anim handlers into interfaces impl controller pattern for controls (FSM using lambdas + interfaces) come up with the rest of the todos |