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using UnityEngine;
namespace MontanaJohns.Actors
{
[RequireComponent(typeof(Rigidbody2D))]
public class Enemy : Actor
{
GameObject player;
protected override void Awake()
{
base.Awake();
player = GameObject.FindGameObjectWithTag("Player");
}
// Update is called once per frame
void Update()
{
if (player.transform.position.x < transform.position.x) Move(-stats.speedMultiplier * 0.5f);
else Move(stats.speedMultiplier * 0.5f);
if (health <= 0) Destroy(gameObject);
}
private void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.tag == "Projectile")
{
Debug.Log("Enemy: Hit by projectile");
TakeDamage(1);
Destroy(other.gameObject);
}
}
}
}
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