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using System;
using UnityEngine;
using UnityEngine.Audio;
public class AudioManager : MonoBehaviour
{
public Sound[] sounds;
private void Awake()
{
foreach (Sound s in sounds) {
s.source = gameObject.AddComponent<AudioSource>();
s.source.clip = s.clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
s.source.loop = s.loop;
}
}
private void Start()
{
Play("BackgroundMusic");
}
public void Play(string name)
{
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null) {
Debug.LogWarning("Sound Error: " + name + " could not be played");
return;
}
s.source.Play();
}
public void Stop(string name)
{
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null) return;
s.source.Stop();
}
public bool isPlaying(string name)
{
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null) return false;
return s.source.isPlaying;
}
}
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