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path: root/Assets/Scripts/BoobyTrap.cs
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using MontanaJohns.Actors;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BoobyTrap : MonoBehaviour
{
    [SerializeField] GameObject boobyTrap;
    [SerializeField] GameObject spawnPoint;

    bool triggered;

    private void Start()
    {
        Instantiate(spawnPoint);
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player" && !triggered)
        {
            triggered = true;
            gameObject.GetComponent<SpriteRenderer>().sprite = null;
            Instantiate(boobyTrap, spawnPoint.transform.position, Quaternion.identity);
        }
    }
}