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using MontanaJohns.Actors;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boulder : MonoBehaviour
{
[SerializeField] float speed;
[SerializeField] float maxSpeed;
private GameObject player;
private Rigidbody2D rb;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
rb = transform.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
if (player.transform.position.x < transform.position.x)
{
transform.Rotate(0, 0, 1);
}
else
{
transform.Rotate(0, 0, -1);
}
transform.position = Vector2.MoveTowards(transform.position, new Vector2(player.transform.position.x, 0), speed * Time.deltaTime);
if(rb.velocity.x >= maxSpeed)
rb.velocity = new Vector2(maxSpeed, rb.velocity.y);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player")
{
collision.GetComponent<Actor>().TakeDamage(999);
}
}
}
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