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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Cursor : MonoBehaviour
{
[SerializeField] private Texture2D cursorTexture;
[SerializeField] private float disableDistance = 20f;
private CursorMode cursorMode = CursorMode.Auto;
private Vector2 hotSpot = Vector2.zero;
// Update is called once per frame
void Update()
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue());
float distance = Vector2.Distance(mousePos, gameObject.transform.position);
if (distance > disableDistance)
UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, cursorMode);
else
UnityEngine.Cursor.SetCursor(null, Vector2.zero, cursorMode);
}
}
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