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using UnityEngine;

namespace MontanaJohns.Items
{
    public class Whip : Active
    {
        public GameObject hook;
        public bool ropeExists = false;

        GameObject currentHook;

        // Update is called once per frame
        public override void Use()
        {
            if (!ropeExists)
            {
                // Vector2 clickLocation = Mouse.current.position;

                // currentHook = (GameObject)Instantiate(hook, clickLocation, Quaternion.identity);
                ropeExists = true;
            }
            else
            {
                Destroy(currentHook);
                ropeExists = false;
            }
        }
    }
}