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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
[SerializeField] private GameObject pauseMenuUI;
private static GameObject _pauseMenuUI;
public static bool isPaused;
private void Awake()
{
_pauseMenuUI = pauseMenuUI;
}
public static void Resume()
{
_pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
isPaused = false;
}
public static void Pause()
{
_pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
isPaused = true;
}
}
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