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using MontanaJohns.Actors;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RespawnPoint : MonoBehaviour
{
[SerializeField] private Sprite activatedSprite;
private AudioManager _audio;
private bool activated;
private void Start()
{
_audio = FindObjectOfType<AudioManager>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player" && !activated)
{
activated = true;
collision.gameObject.GetComponent<Player>().spawnPoint = transform.position;
gameObject.GetComponent<SpriteRenderer>().sprite = activatedSprite;
_audio.Play("Checkpoint");
}
}
}
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