aboutsummaryrefslogtreecommitdiffstats
path: root/Assets/Scripts/Traps/TrapDamage.cs
blob: a61df7b76ded350148c435424f6dd46647147c96 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
using MontanaJohns.Actors;
using System.Collections;
using UnityEngine;

public class TrapDamage : MonoBehaviour
{
    [SerializeField]
    protected int damage;

    [Header("TrapDamage")]
    [SerializeField] protected float stayDamageDelay;

    protected bool stay;
    protected Hashtable justEntered = new Hashtable();

    protected void OnTriggerEnter2D(Collider2D collision)
    {
        if (justEntered.Contains(collision.gameObject))
            justEntered[collision.gameObject] = true;
        else
            justEntered.Add(collision.gameObject, true);

        DealDamage(collision);
    }
    protected void OnTriggerStay2D(Collider2D collision)
    {
        if (!stay)
        {
            StartCoroutine(StayDamage(collision));
        }
    }

    protected void OnTriggerExit2D(Collider2D collision)
    {
        justEntered[collision.gameObject] = false;
    }

    protected IEnumerator StayDamage(Collider2D collision)
    {
        stay = true;
        if (justEntered.Contains(collision.gameObject) && justEntered[collision.gameObject].Equals(true))
            justEntered[collision.gameObject] = false;
        else if (justEntered.Contains(collision.gameObject))
            DealDamage(collision);
        yield return new WaitForSeconds(stayDamageDelay);
        stay = false;
    }

    protected void DealDamage(Collider2D collision)
    {
        if (collision.tag == "Player" || collision.tag == "Enemy")
        {
            collision.GetComponent<Actor>().TakeDamage(damage);
            Debug.Log("Damage");
        }
    }


}