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using MontanaJohns.Actors;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI : MonoBehaviour
{
[SerializeField] private int heartCount;
[SerializeField] private Image[] hearts;
[SerializeField] private Sprite heartSprite;
public int health;
private void Start()
{
for (int i = 0; i < hearts.Length; i++)
{
if (i < heartCount)
hearts[i].enabled = true;
else
hearts[i].enabled = false;
}
}
private void Update()
{
health = gameObject.GetComponent<Actor>().health;
for(int i = 0; i < heartCount; i++)
{
/* Can be used to have two sprites, one empty/one full/half full, etc.
if (i < health)
hearts[i].sprite = heartSprite;
else
hearts[i].sprite = heartSprite2;
*/
if (i < health)
hearts[i].enabled = true;
else
hearts[i].enabled = false;
}
}
}
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