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authorDave Gauer <dave@ratfactor.com>2021-03-09 20:04:43 -0500
committerDave Gauer <dave@ratfactor.com>2021-03-09 20:04:43 -0500
commit7b1c9c3b639f0638fa03dddb8b932298baef2f73 (patch)
tree7ce421be8c2cf4eba10c9ba8151188df89585bd1 /exercises
parent784b66ffcf8b26ec0b9699ab06ee46c14cbf886e (diff)
add ex 55 unions
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+//
+// A union lets you store different types and sizes of data at
+// the same memory address. How is this possible? The compiler
+// sets aside enough memory for the largest thing you might want
+// to store.
+//
+// In this example, an instance of Foo always takes up u64 of
+// space memory even if you're currently storing a u8.
+//
+// const Foo = union {
+// small: u8,
+// medium: u32,
+// large: u64,
+// };
+//
+// The syntax looks just like a struct, but a Foo can only hold a
+// small OR a medium OR a large value. Once a field becomes
+// active, the other inactive fields cannot be accessed. To
+// change active fields, assign a whole new instance:
+//
+// var f = Foo{ .small = 5 };
+// f.small += 5; // OKAY
+// f.medium = 5432; // ERROR!
+// f = Foo{ .medium = 5432 }; // OKAY
+//
+// Unions can save space in memory because they let you "re-use"
+// a space in memory. They also provide a sort of primitive
+// polymorphism. Here fooBar() can take a Foo no matter what size
+// of unsigned integer it holds:
+//
+// fn fooBar(f: Foo) void { ... }
+//
+// Oh, but how does fooBar() know which field is active? Zig has
+// a neat way of keeping track, but for now, we'll just have to
+// do it manually.
+//
+// Let's see if we can get this program working!
+//
+const std = @import("std");
+
+// We've just started writing a simple ecosystem simulation.
+// Insects will be represented by either bees or ants. Bees store
+// the number of flowers they've visited that day and ants just
+// store whether or not they're still alive.
+const Insect = union {
+ flowers_visited: u16,
+ still_alive: bool,
+};
+
+// Since we need to specify the type of insect, we'll use an
+// enum (remember those?).
+const AntOrBee = enum { a, b };
+
+pub fn main() void {
+ // We'll just make one bee and one ant to test them out:
+ var ant = Insect{ .still_alive = true };
+ var bee = Insect{ .flowers_visited = 15 };
+
+ std.debug.print("Insect report! ", .{});
+
+ // Oops! We've made a mistake here.
+ printInsect(ant, AntOrBee.c);
+ printInsect(bee, AntOrBee.c);
+
+ std.debug.print("\n", .{});
+}
+
+// Eccentric Doctor Zoraptera says that we can only use one
+// function to print our insects. Doctor Z is small and sometimes
+// inscrutable but we do not question her.
+fn printInsect(insect: Insect, what_it_is: AntOrBee) void {
+ switch (what_it_is) {
+ .a => std.debug.print("Ant alive is: {}. ", .{insect.still_alive}),
+ .b => std.debug.print("Bee visited {} flowers. ", .{insect.flowers_visited}),
+ }
+}